Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Hey, interesting concept! Has quite a lot of potential, but the perspective and the long cooldown on flipping dimensions sort of took away from the experience. I found myself dying a lot to enemies which, if I'd had a qucker or instant dimswitch ability, would have been more skill based to avoid than cooldown reliant.

(+1)

Thank you for you comment and your feedback ! Maybe I should reduce it a bit you're right. But I tested it, wuthout cooldown, it was easy to spam it and it was even less skill needed because you could see both dimensions. I have to find a better balance.  The cooldown is currently 1sec, maybe I should reduce to 0.6 seconds.