Thanks for the detailed feedback! I’ll try to fix those issues and make it much better next time!
TBGrizzlyStudio
Creator of
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Genre: Psychological Horror / Escape Engine: Unreal Engine 5 Duration: 5–15 minutes Jam Theme: Parasitism Diversifier Used: Kindness Corrupts
A mysterious capsule is delivered inside a medical facility. What seems like a helpful act triggers a disturbing transformation. The recipient becomes hostile, and the environment shifts into a tense, unpredictable space. There is no combat — only escape. Each run is randomized, and the atmosphere builds with every step.
This game explores the idea that good intentions can lead to harm, aligning with the theme of parasitism. The parasite is metaphorical — compassion becomes the vector of danger.
No combat — just survival
Randomized key placement
Focus on atmosphere and psychological tensio
Game Link
The Cure That Kills by TBGrizzlyStudio
Video Link
- The Cure That Kills — Gameplay Demo Pizza Doggy's #3

Wow, I really enjoyed playing your game! The concept is super creative, and I love how you executed it — everything feels polished and well thought out. The art style is fantastic and really adds to the overall atmosphere, and the sound effects/music fit perfectly with the gameplay.
The mechanics are smooth and intuitive, and I appreciate the little touches that make the game feel unique. It’s clear you put a lot of effort into this jam entry, and it really paid off! I had so much fun testing different strategies and exploring everything you included.
Great job overall — I can’t wait to see more of your creations in future jams. Keep up the amazing work!
Welcome to my entry for this jam!
I’m looking forward to trying out other games too. If you rate or comment on mine, I’ll gladly do the same for yours. Let’s share the jam spirit!
Rate Risk It For The Biscuit by TBGrizzlyStudio for Brackeys Game Jam 2025.2 - itch.io
Hi everyone!
This is my very first game jam and also the first game I’ve ever published. I joined mainly to learn, experiment, and see how far I could get in a short amount of time. It was both challenging and fun to work on something with a strict deadline, and I definitely learned a lot along the way.
The game I made is a small [shooter]. It’s pretty simple, but I tried to focus on making the idea clear and playable within the jam’s time frame.
If you’d like to check it out, here’s the link: https://itch.io/jam/brackeys-14/rate/3845222
Any feedback is very welcome — even a short comment helps me understand how players see it.
I’m also looking forward to trying other entries and seeing the creative ideas that came out of this jam. Good luck to everyone, and thanks for being part of this event!



