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A member registered Apr 01, 2022 · View creator page →

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Like the art of the germs, a nice match 3 game with a nice drumbeat in the background. Well done!

I like the really smooth music, very relaxing. I like the sounds of the bread, and the little thing when you put the knife in the jam. I had to laugh when the bread was thrown into a bottomless pit hahaha. I would personally love if I could do the toaster myself instead of it going when i pick up the knife. It feels like you should see progress of your jamming, but I could only see a empty bread and a fully jammed bread. The knife did give me feedback but would love to also see it on the bread. Hope you had a ton of fun making it. :D

What a clever puzzle game! Really loved the mechanics i got to witness. I am not that great at it so i got stuck at lvl 5. But the concept is well thought out.

I really like the music in the levels. Like the mechanic of hissing people out of bad conversations and giving them cat meows to brighten their days. It is all very intuitive and you want to catch all the people to make them happy. Did found a little bug where you can get stuck, at the place there is some wooden benches next to a street light, you can get stuck if you walk in the space between. :D

Love the artstyle, the writing and the music of this game. The mechanic with the candles is neat for sure. I personally had a bit of trouble as I was so focused on the candles I did not realise the thing in the room was a fireplace I had to lit before I got a bit frustrated. After that it was smooth sailing and a really nice experience overall :D

What a fun game :D, I liked the voice-acting. I liked the simple mechanic for sure. It would be nice to have some of them not being able to convert at all. My personal strategy was just to focus on the yellow flag people and slowly but surely I would outspread them.

Thankyou so much for playing! I appreciate it a lot. Glad you enjoyed it :D

I like the art and the little tune, i am scared of the thing that tries to make me into cream cheese. Good job! I am not great at getting to high altitudes but the jumping feels really smooth.

Oh this was exilerating, the music really gives you a lot of tension for the darkness. Really like how it is haunting, and the light mechanic. Like the player model and the music a lot. Only thing for me personally is because I get chased by the darkness i cannot really pay attention to the text that sometimes popped up and faded.

Love the artwork and really like the stress/money tradeoff. Skipping very important part in a ‘tower defense’ game so i like that it is in this one. I also love the animation of the ferrets. The only thing I would love to see is different kind of ferrets might prefer different kind of food, or special enemies in waves, or upgradable tables. Just to make it a bit more dynamic. I felt personally after like 15 waves, yes it gets harder but the experience you get with the game does not change.

Awesome concept and hope you keep making it bigger :D

Glad you decided to not only make a game, submit it, but also tell us your story. Really nicely done! I hope you continue keep making cool things and keep defeating that anxiety :D

I personally am not the play-tester for that hahaha. I will always try to take an upgrade that is not about critical chances because you often do not notice the impact of those so even if they were in a game in a perfect state I would still try to avoid them.

Not sure if it could be avoided in later puzzles I am thinking off, but I do see that i might be able to zoom out a little bit. Currently i have 4x zoomed in, might go to 2x and see how it goes. The plan was to let a player see 1 room at a time so they do not get too many inputs of puzzles before they reach that specific room.

I really like the artstyle, and the impact the weapons feel they have. I also like the music it gives it a bit of tension. The story is a neat intro to the game as well.

For me personally knowing that the lvl up system was a last minute add it worked pretty decently. I would switch the colors so it fits more with the game and I like the extra weapons more than the just powerups as they change the playstyle a bit more. But as a last minute add, it did add quite some extra value to the prototype for sure. :D

Thankyou so much for playing! I appreciate the feedback, most play-testers tested it with keyboard, and the one that didn’t did not have a problem but I will surely look into that to prevent it in the next update.

Thankyou so much for playing it!

Totally true, I realized too late that by default scaling is off in godot. So i always play-tested it on the window it normally opens. I did found the setting so the next update actually has scaling so people can read the letter. I heard before that the wall looked too similar so that is also getting changed. I am no musician so when i found something that sounded decent i kept it. I can totally understand it becomes too repetitive as it is like 10 seconds total. The spit is something that is indeed very prone to bugs. I tried to minimalize the chance of it by disabling movement and changing cameras so there is only a small chance it gets out of sync.

Pickles! I like it. The tutorial is really clear, the puzzles are also clear to me what the objective is and which abilities to use when. The only thing I would love to see is that the zombies are a bit easier to pickup, sometimes they move like a tiny bit sometimes a lot while my feeling is that i give the same input strength. :D Keep it up!

Love the theme of this game, and I also like the touch of the lime loading. I had a little bit of a trouble with getting the white box to the right square with my keyboard combined with the time pressure hahaha. But it was exhilarating! Very well done on the game :D

Thankyou so much for playing it. I can totally understand it. The greyscale is feedback I get more often from other feedbackers now. So I am definitely going to make the walls a bit darker so it makes more sense for sure.

Ye I can totally see a little popup of the level to work wonders for clarity. Thankyou so much again :D

I really like the music it feels bonelike which so fits with the skeleton theme. Love the art, really nice atmosphere. I like that it is black/white game that give it a lot of charm. Unfortunately I personally cannot get the hang of the jump. So i might totally doing something wrong but i cannot get past level 2 as it seems i need to be able to jump 2 blocks but I can never do it. (I am using keyboard just in case that makes a difference).

I love, love this game. Love the upgrades/ctrl to see the numbers of each tile. The sound effect was funny, the music was charming, the art was really neat. The only complain i would have is that I felt it was a bit too easy seeing I completed it in my first run XD. Please continue working on this!

Thankyou so much for playing the game! The letters are the narrative and also the hint system. Was it by any chance the first puzzle with the little slimes? I start to notice a trend that some change cameras very quickly, and some don’t lay the connection so i might need to adjust that.

Yes you are correct. I managed to get everything working in the automatic sized window, however I only realized too late that the full screen mode didn’t automatically adjust the sizes of everything. So big learning point for me. Do you have a specific button or all menu buttons? As far as all my screens went they worked even if some menu went to different places than hoped. So i do wonder which size screen you use? that suddenly make some buttons not work.

Thankyou so much for playing the game! Yes MSPaint was my friend this jam. Thankyou for the feedback :D

If it is not for commercial use feel free to use it in any video game really. A credit would be appreciated but as long it is non-commercial, use it to your hearts content.

Really cool concept! Depending on what you like the game to be more, puzzle game or like turn based fighting. A time limit per turn might be a neat addition. So far it feels like going defensive seems a steadier strategy than going offensive. While I personally love crits, I feel picking those artifacts at this moment without powers to help you get comboes, flat attack might always be better. Hope you keep working on this game because I really like where it is going :D

Thankyou so much for the kind review! Super glad you liked it.

This is a funny little game that lets you create stories that go off the rails super quickly. Lovely party game to do if you like something silly and fun.

A lovely game that is very thematic and gives a lot of freedom if you want to take it. The cover looks fantastic and the interior art adds to that experience.

I think this game is totally suitable for solo of group play. The rules are quite clear and the tables gives you a lot of options before your own creativity sets in.

Only thing I would loved to have seen is a more extensive gameplay example to get an extra layer of understanding of how a day of the game would work.

A neat little game about a pet sitter and an irresistible cat. You can play as the sitter or the cat.

I have to say I would always play as Mx.Cuddles because why resist to be a cat. I felt fabulous and will convince this sitter to cuddle me.

The chaos table is fun and really adds to the experience, the best experience in my experience if you can get 10 cuteness just before you hit the 10 chaos because a cat without chaos, isn’t really a cat after all.

Clean spirit is so lovely. The writing is beautiful, the layout is so clean.

The navigation bar at the right side is such a blessing to navigate.

Love the use of the post it notes in the design, and the color choices really makes the pages dynamic to look and read through.

A super cool game, nicely written out and clear to understand. The layout is clean and fits the theme. Yes cute moonfish are cute.

I love the use of icons to easily make clear how many players and how long it takes to play it, together with the chart of play really helps out to make this a lovely experience.

This is an amazing game. Best TTRPG experience I personally had. It was heartfelt and easy to get into.

The loneliness together with the bonds you create really sparks intimate roleplay.

While the creatore surely gives you tons of freedom, I am pretty sure you are going to place the setting in a bar, it is just too perfect.

Monster Adoption Center is a rules-lite TTRPG designed to create a light-hearted and wholesome session around making connections.

Open your heart to all the lovely monsters that will be brought to your center. Take them in, learn their needs, and when time comes to say goodbye, send them off to a loving new forever home.

The rules for Monster Adoption Center are beginner friendly, and the game on average runs 1-1,5 hours, solely depending on when you want to stop.

Monster Adoption Center doesn’t have a specific world or period in time. It is all up to your imagination. Therefore it is perfect to put in a different TTRPG. Use this game to create an adoption center together with your players, create the inhabitants and see which personalities and monsters will come, go, or stick around.

Monster Adoption Center can be found here: https://tavernstories.itch.io/monster-adoption-center