Fun idea! Very difficult (I couldn’t last an in-game hour), but nice presentation
tassaron
Creator of
Recent community posts
Since the game jam, I have been working on a new version with multiple levels and a tutorial! Also, in this game jam version, using agitators is literally essential because I forgot to add a minimum to the calculation, so any clothes that are not spinning are invincible since the effect of nearby towers is multiplied by zero 😅
Creative idea; I love how you tied theme into gameplay. Took me a bit to understand how to move, and needing to time my inputs with the beat stopped me from ever getting into a rhythm of “spinning” WASD. I assume part of that is intentional so you can’t just spam keys to escape the boss, but it didn’t feel very good to play. But I am personally not very good at rhythm and spatial awareness type things, so I probably had a harder time than the average player. Still a creative idea that was worth playing for the spinspiration. Great work!
I became a wheelionare in 33 minutes. I think the first 25 minutes were spent getting to 10k, then for maybe 8 minutes I was spam-clicking the “spin all wheels” button. I then found the auto-spinner in my last few minutes of gameplay, so I didn’t have to click anymore.
After winning the game, I went back to investigate the wheel fusion mechanic. That was pretty cool! I’m glad there is a way to reclaim wheel slots, and it does something different from the typical upgrade.
I liked the slow start at the beginning and the snowball effect, though it is probably a bit too extreme in how exponential it feels. Once I had 4 wheels, everything else was a blur where I could always afford to buy as many upgrades as I wanted. I didn’t really understand which upgrades unlocked which other upgrades (thus my late discovery of the auto-spinner), and the Luck mechanic was unclear to me, so I think this dissuaded me from exploring all the upgrades earlier on when the top upgrades had such obvious utility and cheapness in comparison. Still good gameplay for a game jam, though!
The sound and visual design is top-notch: very nice work on the clicky buttons, music, and whirr sounds. Some lag issues at the endgame, and the audit button uses an emoji that doesn’t render on my system, but those are minor problems. Overall, fun game!

