Creative idea; I love how you tied theme into gameplay. Took me a bit to understand how to move, and needing to time my inputs with the beat stopped me from ever getting into a rhythm of “spinning” WASD. I assume part of that is intentional so you can’t just spam keys to escape the boss, but it didn’t feel very good to play. But I am personally not very good at rhythm and spatial awareness type things, so I probably had a harder time than the average player. Still a creative idea that was worth playing for the spinspiration. Great work!