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Tarwix

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A member registered Jan 12, 2022 · View creator page →

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Thanks for posting this kind of design decisions discussion! Two things that might have addressed some problems:

  • TDDP_MouseSystemEx plugin lets the player directly click on things to activate them without having a character visibly move to them. For documentation you'll have to go to this Wayback machine page.
  • Instead of manually pasting in files omitted by "exclude unused files" they can be included in the deployment by having a do-nothing plugin with lines that look like " * @requiredAssets img/SumRndmDde/hud/pictures/Rose" to reference the files.

Your hint is that it's an area where the typical ground is white. Past a save statue from the entrance.

In fact, use the save statue BEFORE you start looking around for this, because that release had issues with the two events that may make it impossible to move after you get the item. Use Ben's teleport spell if that happens; you did get that from the Goddess already, right? Of course, those errors have been fixed in the BHRE.

Did you get a Liquorice item and give it to Jackalope? That unlocks a "from behind" second scene. You can't see the usual highlight on the white background (hint), and while there's a second one nearby (not sure why) you can only use one.

I strongly suggest running away from the single Bug enemies on the very first map when Ben is solo, but then  grinding at The Bridge up to level 3, outside the Cavern to 4, and in the waterfall room in the Cavern to 5. Run back to the house to rest if necessary before you get Sunny.

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I'd rather post this on the Discord where spoiler tags can be used.

There's a screenshot of where the Oral one is found on this page already. Check the animated bubbles beyond the metal treasure chest.

Put a trophy from a Golem battle on the altar.

There is a Scene 3. You have to do a threesome scene with the twins, and watch both choices.

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I'm sorry to hear this is happening. This cannot occur in the next release. Partially because there is no "left side" to the door into the Haunted Mansion from the outside. It appears to be a wide door, but it will only open when you try at the middle. This also applies to the large house that Ben and the bunnies explore and then live in for the last part of the game.

Can you post a screenshot of where this is, so I understand exactly which place it applies to?

It's also possible that this is happening due to the game engine trying to go above 60 fps, which is a known issue. The update has a fix already (MAC_High_Hz_Fixes plugin), but all I can suggest if this happens in the current release is to save often, quit and reload.

250.

Use your Skills until you're out of SP.  This one can use its own skill twice to restore 75 HP once it gets below 50%. 

You should also grind in the room before that, or even earlier, because they're both still at level 2! This game is much easier if you aren't avoiding battles ALL the time, because this is only the 2nd of over 10 required, and several optional bosses.

Joiplay

If you're playing the game directly out of the .7z file, DON'T. Extract it and play with normal files. Or use the itch.io app.

Check if Windows Security is throwing an error about not allowing access to the save folder. 

I wrote one, but it's based on the fixed version that I made and sent over to DO! for release when it's approved. You can always ask specific questions on the Discord.

If it's the 48x48 size used by MV, could you post them? I'm looking to avoid duplicating work. Just need some wiggling vines (3-frame Stepping) to put on walls.

That profile warning can be ignored, it's basically a Windows Registry issue. But if you want to fix it, the easiest way is to text edit the package.json file, and in the line with "name":"" put something in the "" like "elf-freaky" to give it a unique value. And for any other RPG Maker MV or MZ games that give the same message.

Do you need to know the steps to make your browser build directly playable on the page? lmk if you want.

I looked at the "MV Characters" pack and noticed that you caught the white "scratch" near the blue/purple hair fairy on Nature.png, but not the white dot to the upper right of the bottom right pink-hair fairy.

If I use this image in my game (replacing my own edits making those fixes to the RTP version of Nature.png), is it OK to fix that on yours?

Not sure what you're asking, but the original game and mod might break when Shimmer tries to go above level 71 or Milk Cap of 4000. I've got some safeguards against that, but they're not foolproof hack-proof.

Here's an image, using the debug room and some removal of background distractions, of what that looks like. The sprite used at that size is is visible through her tits.


But OOPS! Looks like the current version of the mod that's posted doesn't have ANY save files included! So, I will definitely post the "final" v1.06+ that I promised ASAP, including one. Just have to play the modded game to that point yet one more time to generate one...

Sorry, I was mostly being silly about "furry". 

But I'm also responsible for the mod that updated this, so check it out.

Sturgeon's Law definitely applies to RPG Maker games.

No actual fur, just a scaly tail on the MC.

Hee Hee

The game could be re-listed if TFarrgon bothers to make it clear that either there's no content that the petition objected to, or there's no payment/donations accepted. I did that for the mod, and it's listed again.

try joiplay, let us know if it works

Yes, the error still occurs in the download version. But the console log  didn't seem much help at isolating it. I think it happens after the "Day 2" goes across.

I'm also getting several other errors in the console log:

GET chrome-extension://odlameecjipmbmbejkplpemijjgpljce/img/pictures/Nebel_APNG.rpgmvp net::ERR_FILE_NOT_FOUND

GET chrome-extension://odlameecjipmbmbejkplpemijjgpljce/img/pictures/Spider.rpgmvp net::ERR_FILE_NOT_FOUND

Those 2 appear when the game is started.

And after each time that I save the game there's 

"Save data too big!"

Tried the online version of the demo, but after 3 or 4 loops when I went to see the defeat/rape sequence again it crashed with "SyntaxError  missing ) after argument list". Will try the download version and see if I can isolate it better using my own copy of MV.

Good to hear that you've been able to cut loose from a bad situation and find something better. Take as much time as you need for yourself.

When you get close to the end of the game, you can get a list of all the image locations via Blinky. That #9 text is ambiguous in the current version, it should be more like "through north exit" and look behind the only tree on the right side near the chests. The new version and guide will make it clearer.

If you're playing the game directly out of the .7z file, don't. Extract it and play with normal files. Or use the itch.io app.

Check if Windows Security is throwing an error about not allowing access to the save folder.

There should be colors shown when you interact with the red ball. It's a total of 7, you can keep hitting it until you can write down what they all are.

If you're stuck on this or other puzzles, asking on the Discord is faster than here.

If you're playing the game directly out of the .7z file, don't. Extract it and play with normal files. Or use the itch.io app.

Check if Windows Security is throwing an error about not allowing access to the save folder.

That's a bug, sorry. It's fixed in the new version that should be released RealSoonNow

My first few hours looking at this, some of the flickering is due to always doing an Erase before every Show. Some is due to the Leaking and non-leaking graphics fighting it out.  There will definitely be some improvement in the next update. At the very least, 71 Common Events will be squashed into 1.

I can revisit this, and see if it's fixable.

That would be great, thanks! I'm surprised you responded so quickly, and had been thinking you weren't active anymore. You may want to post on the rpgmakerweb.com forum about this too.

I found this plugin helpful for having a "Gallery" command in the Title menu after certain conditions were met. But I noticed a problem with the Options settings not being loaded when starting the game in MV. This change around line 522 fixed it:

ConfigManager.applyData = function(config) {
 //BUGFIX: call the original to get the other stuff
 ConfigManager_applyData.call(this, config);
 this.newGamePlusEnabled = this.readFlag(config, 'newGamePlusEnabled', false);
  //The last parameter is the default value in MZ
};

That was for the first demo, it's not in the second.

Going to wait until this demo is out before I send in the revised BunnyHunter files, so DO! doesn't get distracted. Unless of course, they say they want that...

I'm working on one while fixing issues with the RPG Maker MV implementation. If you have specific questions you should ask on the Discord.

There are only 10 different ones defined in the game code. The gacha is a draw from only 13 choices, and 3 "Common" ones get 2 chances each, with the other 7 getting one chance each regardless of what rarity it says.

One says it's "Common" but it has only 1/13 chance, the one we're calling the glitch.

Blinky appears in Bunny Hunter near the end of the game, is the last one to always join the party. She's in the Blue Forest.

Check the discord, he's active there. He's aware of issues with the demo and sort of promised something around the end of 2024 but I wouldn't hold my breath. (He's a great artist and storyteller. But as somebody who's fixing up the first Bunny Hunter game for my own benefit if not a official revision, there's improvements to be had in RPG Maker implementation.)

There's an item needed to unlock that, the secret is on the Discord if DO! doesn't want it said here.