I always use these. The tokens are amazing and could be used for a bunch of situations. Thank you so much for creating these.
TarasRex
Recent community posts
Luna tied herself up to trick adventurers that will come in the temple to help her and then guide them to Kain for a talk about a willing sacrafice.
Ebert is in the woods, searching for adventurers to capture and use as their willing sacrifice, in which he succeeds as he soon returns to the temple with a dwarf.
Kain is in the well of divine waters, trying to figure out how to create lifeblood, and also looting things that are in the water. As he hears footsteps above, he figures out those are adventurers and tries to lure them in to try and trick them to help him with the willing sacrifice of blood.
These rules are amazing. My players always wanted to have some kind of "reaction" to being hit, and Block, Dodge, Parry gives me that. Not only that, but a bunch of other awesome stuff.
My other favourite part is fantasy species . Always wanted to have a little difference among them other than the looks, and now I have them.
I haven't looked at the magic system yet, but I imagine it's good and will definitely be used in my games from now on.
The skills system on the other hand gives me some questions. It just looks too complicated and I think my players wouldn't want to engage in such complicated rules. Still, there are some things that I can implement. Can't do EVERYTHING by the book, eh?
Thank you so much for creating this tool-book, Dice Goblin. You are amazing
I've never been so early. This is great and perfect for my campaign, where players are explorign the woods. I can literally use the same premise as described on the first screenshot.
Only one thing prevents it from being perfect: there are 5 encounters, instead of 6. If there would be 6, I could roll a d6 and then pick whatever it lands on.
But still, 5 is already a big number, and I can use the ideas in the future encounters. Thank you so much!
Add artifacts. For example, a broken radio and part of it, or a broken phone, or a bottle with a message. So the game will be more atmosphere. Say: find all the pieces of a broken radio. Trying to find the radio signal. There were disturbances. You hear a voice. But suddenly the battery dying. And that's it. So as with telephone and letter in a bottle. It will be very atmospheric.
Also add alternation of day and night.