Solid. Love the parallax movement. Makes it feel more how a Kayak whips you around
TapTouchClick
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Hey, thanks for playing and for the kind words! Glad you dug the "electric" vibe (theres actually positional audio in this little game :P).
Yeah, Level 10 is definitely the "final boss" of precision haha. 10-12 were the only ones I actually took time designing.
Huge thanks for spotting that cheese on Level 12! I thought I had closed off all the easy outs, but that right wall stack slipped right past me. I'll fix that in a future patch. Its supposed to be the first level that really gives players that "Ahaa!!!" moment and one misplaced tile ruined that.
Just pretend you cant go to the bottom right most tile :P ugh
Appreciate you taking the time to write this!
There is a built in level editor I have turned off. It's a little wonky at the moment, but I hope to clean up the editor so others can make levels.
start by grabbing the red block, then you must move back and follow the path of the purple leech. but you must make sure the leech is out of the way.
then you must grab the extra block from below the lasers to use to rise above the top laser.
this level is probably the most challenging I came up with in a short window. There is no room for error. Every step must be (i believe) done in the right order.
You must always have 2 blocks accessible, you need 3 blocks to pass a laser beam.
YOU CAN PICK UP RED BLOCKS
1 move up and collect the red block, move down and avoid the ram, move left until you can enter the purple leeches path, move back and forth until the leech is in a state where you can move up and past it without it hitting you :) from there its just the lasers
Wow, thank you!
Some valuable feedback there!
1. Yep, noticed this and thought maybe I could get away with it, but its an easy fix. Easier than my laziness :P
2. ^ A great solution: var canRing =
3. I thought about this, I also considered giving the mouse a sound that changes in pitch the faster you move it. I would like to further explore both concepts.
4. I experimented with different colors and it seemed to stray away from the calming/relaxing theme with the visual noise of colors (maybe there is a better term for noise caused by multiple colors) I found it to be quite overwhelming. Almost giving you a sense of control and purpose where there is none. There is just "chill".
5. Should have thought of this myself! thanks. will add!
Thanks again!
Hey, thanks for playing and for the feedback! I'm really glad you liked the animation.
I totally agree with you on the sound effects—that's a feature I'm excited to add in a future update to make the game feel even more polished. And thanks for confirming the "Play Again" button bug. It's a known issue I'm working on getting fixed.
I appreciate you taking the time to share your thoughts!
The "Play Again" button is a known bug that's high on my list to fix—thanks for confirming it's still an issue.
I also totally hear you on the punishment for the order of fixes. That's a great point and something I'm actively thinking about. My goal was to create a sense of urgency and precision, but I can see how it feels overly punishing right now. I'll definitely be looking into rebalancing that to make it feel more fair while still being a challenge. Keep in mind I made this game in about 3 hours :)
Thanks again for taking the time to share your thoughts. It's super helpful!
Thanks so much for the kind words! I'm glad you liked the UI and the overall feel of the game.
And yeah, that's a fair point about the buttons. The layout can be a bit tricky depending on screen size, so I'll definitely look into adjusting that to make sure all the buttons are visible from the get-go.
Thanks again for playing and for the feedback!
Thanks so much for playing and for the kind words! I'm really glad you enjoyed the concept and the overall experience.
I appreciate the feedback on the initial learning curve. I can definitely see how it would be a little frustrating at first, and that's something I'll keep in mind for future updates or projects.
Thanks again for the support!
Hello tinspin,
The project is currently in an 'offline mode'. To be honest, the cost of running servers was far greater than I expected.
Many things have changed in my life since beginning this project years ago. I still want to return to it one day, but for now, development is 'Paused'.
Hopefully, soon, I will make a video updating where things are, plans for the future, ect. I really regret letting this passion project get away from me but so has life.
Thank you for your interest. I've been conceiving this game since I was like 10 and one day, I WILL finish it :).
Cheers,
Joshua C.








