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Tantrum Tech

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A member registered Sep 01, 2016 · View creator page →

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Another outstanding sampling, and unlike anything else. This is properly on brand.
With production quality only moving upward, beautiful games with impact are what we can confidently anticipate in the future.

Thank you so much! The dominant focus was always the storyline and we're glad it has helped improve your day. As for the mechanics, your feedback is appreciated and future releases will operate much more fluidly. Additionally, we have been told that although the slow movement speed is thematically accurate, it takes away from the important sense of action which a game like this has a great chance to provide. We hope our next release delights even more.

Thanks again. ^_^

https://tantrumtech.itch.io/schism

Please enjoy Tantrum Tech's first public release. A bit of platforming, a bit of storytelling, and a lot of shiny things! In space!

Low stress gameplay with Particle Physics discourse. I look forward to being horsewhipped by those who actually understand such things.

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Introducing Schism, the first to game represent the Tantrum Tech brand. Schism is the result of an idea offering much more than expected. Working on the many aspects of this game caused a feedback loop which kept giving more and more for me to incorporate until the game eclipsed its own design scope. Schism is not just a story to share, it's a story to play.

The game utilises a new approach to a grappling mechanic, giving the feeling of magnetic pull instead of the more established 'Tarzan rope' style of grapples. Combined with the low-gravity environment and automatic position-securing on suitable targets, Schism attempts to minimise the frustration of fine-footwork and allow players to focus more on making informed selections of their destination point. The grapple mechanic called the "Lash" is thematically supported by the narrated story dialogue, which takes place in a surreal environment that offers platforming and puzzle elements designed around open spaces and sightlines. The aim was to achieve a feeling of vastness and choice, instead of restriction inside tunnel-like mazes.

https://tantrumtech.itch.io/schism/devlog/453490/one-small-step-for-schism-one-g...

Bump.

Hi, I'm offering a modest sum (20USD) for approximately an hour of advice as I fly through the project I'm working on during a video call.


I need a lot of help with optimisation, and I'll need someone with a strong understanding of BIRP lighting, particularly when it comes to lightmapping. The game looks how I want it to look, but I'm down to 3-8fps and I'm already using deferred rendering on the main (and only) camera. I've tried to bake but it takes all day and looks nothing like the realtime lighting.

The project is pre-announcement so confidentiality is required. In the interest of respectful disclosure, I must mention that it is to be a NSFW game, with adult and potentially offensive themes (mostly dark-humour) which some respondents may wish to avoid.

I'm a very new developer, and have a lot of questions to ask. Please be aware that you will see a LOT of rookie mistakes. I don't want to mislead anyone into thinking this will be a breeze. I'm confused and overwhelmed by this tool, but it's my best shot at improving my circumstances.


I will also be happy to include your preferred name in credits as a technical consultant if you like, but depending on whether the final product is up to your usual standards you may not wish it.

Payment via Paypal/Osko or negotiated crypto. (I don't use any wrapped or high fee coins as a rule.)

Time slot negotiable, but prefer to decide on applicant within the next seven days.


Thank you for reading.

I love this game. It's been smoothly coded and works very well. A great laugh in all.