WOOOOOO YEEEEAAAAAH YEESSSSSSS
-Sun Tzu, probably
Recent community posts
It's a bug in export from Godot that i haven't been able to fix. (and I wrote that at the game's page)
The executable version should be working fine.
The current algorithm is that every move it has 1/5 chance of generating a box.
If i decide to make the game bigger and better, I'll definitely make it more balanced.
This is amazing idea.
The execution is little confusing and without any animations it's hard to keep track of where any side goes after i turn, but other than that very good game.
With more polish this could be a full puzzle game.
Brilliant concept. Very polished execution.
The only thing that was a bit annoying was the controls. I think the game would highly benefit from being able to control everything other than the movement using only mouse. My idea is that:
there should be bigger emphasis on the fact that you can use the food to stop animals where they are. I realized that after third lost game. Sometimes dog gets stuck in the second gate when trying to micro manage who goes where.
T-posing walking animations are godlike