Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

It's a bug in export from Godot that i haven't been able to fix.  (and I wrote that at the game's  page)
The executable version should be working fine.

The current algorithm is that every move it has 1/5 chance of generating a box.
If i decide to make the game bigger and better, I'll definitely make it more balanced.