This is great! The timing is perfect, the characters look interesting, the music is great and so are the sound effects. Well done. No notes. Super fun
tamara96
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I think that having the in game money be the same world wide is an interesting take on a clicker game. It'd be nice to be able to do something with the money? Or to have individual money per player, and then players could choose to add to the global pool or to increase the rate they make money or something?
The music is pretty good.
I love the art! The story is great, and I liked going around and finding things. I think there was probably some kind of issue with the sizing of the game. It's a little bit in browser, and some of the text on the top of the screen was getting cut off.
In any case, making a game is hard, and you should be proud of yourself for making something that looks this good in only a week! Well done.
I love the art! The story is great, and I liked going around and finding things. I think there was probably some kind of issue with the sizing of the game. It's a little bit in browser, and some of the text on the top of the screen was getting cut off.
In any case, making a game is hard, and you should be proud of yourself for making something that looks this good in only a week! Well done.
This game is great! I love the art!
I did have a hard time guessing, since all of my adventures were successful. But being challenging doesn't make it a bad game. It would be cool to have quests that I could sent different numbers of people on, like if one of the quests I could send 2 people on and another I could send 5.
anyway, well done! You should be proud of yourself for submitting a cool game.
I love that your sphere guy has a little butt. That's adorable.
The game play is readable. I could tell when I was climbing, and it was easy to understand how much stamina I had. I also liked the music that played and the effects when I was hit by a rock.
The game seems to lack a bit of polish. If you were to keep working on this, it'd be nice to see some more decorations, or even just walls around the platform. Also some kind of squishing after a fall would be cool, so the main character isn't so static. Those kinds of little animations can go a long way, even on a game with few artists.
I do want to say that I love your title screen and thumbnail designs. Those are really good.
Also, just making a game in general is really hard, you all did a lot of work and should be proud of yourselves! Well done!
I'm going to start off by saying that it's incredibly impressive that you made this without a game engine. Absolutely well done. I know C is a hard language to work in, and then also getting it to run in browser and having a finished product for the jam is awesome!
I also wanted to mention that I wasn't sure about like how much money I had, of if my deals were good or bad. It'd be cool to have that feedback. Or maybe those things were there and I missed them. Also it'd be cool to have some more card information when you're selecting the card that you want to use.
The art is super cute! I'm so jealous of your skills! Also, I understand what it's like to run out of time for the music. I did the same with my game, and I was working with an existing engine. Great job!
This is a great game!
As others have said, there's a lot of reading. Not that i have any room to gripe about that.
I also had a hard time looking at their paperwork, and thought that some of the ui was confusing. Like maybe i was only supposed to be able to access their paperwork after asking all three questions? Also, it would have been cool if there was a way to skip asking additional questions after they answered one question incorrectly.
Anyway, this game kicks ass and you should be super proud of yourselves! I try to give everyone something they could improve on, but your game was especially hard for me to find ways to critique. These small bugs don't really effect game play, and it's still a lot of fun with them.
Super well done!
I love how funny it is! The floating head not letting you play the game is a great gag.
I had a hard time getting the sheets on the boxes. I would get caught under them, and then I basically had to start over. It was frustrating, but I also get the feeling that you were going for a rage game kinda vibe.
Well done, great art, awesome idea!
You did a great job!
The game has some polish to it. I like the way the title screen, shop, and upgrades look. Mechanically the game works fine.
I did feel like it was missing a bit of pizzaz. It's a bit boring at the start. You could fix this by adding some kind of larger 1 at the end, or needing fewer bullets to kill them, or even just having fewer 1's in the first level.
It's just that i found that I could group them all together by running around in circles, and then it just took a bit to kill them all, and that wasn't super interesting.
The real interesting part of the game is the shop and buying things to kill 1's faster, so the sooner i can get to the meat of the game the better.
or not! I'm just one person, and maybe the pace is better for someone else!
Anyway, well done, pat on the back for finishing a game. I know it's not easy, especially working by yourself.
The art work is so cute! I love how the tutorial level reveals more and more, instead of having multiple levels. I feel like it sets up the hijinks well. The music is super chill.
The game controls feels a little... off? kinda slidey. Maybe I just need to git gud, but i feel like it wasn't stopping as fast as it should when i stopped pressing a button.
I loved the sheep turning into a wolf! It's fun!
I kind of wish there were more levels. If you were going to expand on this, you could add something like a map change after eating so many berries or surviving for so long. That way there's a bit more variety in the game.
The art is fantastic, and i loved the little crab legs animation. You guys should be super proud of yourselves for making this.
I was very confused. Like there's a little orange square that's under the classmate (it also took me a minute to get that the classmates are shapes? if you were going to iterate on this, you might have them have some kind of conversation to indicate that the shapes are people) that you're talking to, and I thought that was the color they were talking about.
Also, is it like 2 truths and a lie, and one of them is lying? or is there a way to tell how many lies are being told?
and also, what is the yellow bar and scaffolding at the bottom for?
Anyway, great work. I understand that making a game is hard.
Great work on coding a character who can jump! It looks like you've worked really hard on this. I love your art and character design. The code that's spawning the spikes works great!
Functionality wise, it doesn't seem like the score or lives are working correctly.
That said, I feel like it's a great game, and I'm really happy that you submitted it to the competition. I know that it can be nerve-wracking to do things like this, and you should be proud of yourself for putting your game out there. Well done!
This art looks awesome! I wish there was more code or someway to interact with the art. I'd love to know the story behind the characters you've obviously put a lot of time and effort into creating.
I know it takes a lot of bravery to put your art out there, and I'm really happy to have your submission! Maybe next time you can work on adding some code too! I'd be really excited to see you submit again in the next competition.
I can tell that a lot of effort was put into this game. I love the original art and the parallax effect as you move the mouse around the screen.
There are some functionality issues, such as that it's difficult to close the shop once it's open. It would also be cool have some kind of UI element for if the plant needs shade or the heat coil.
You could have added some sound effects. Maybe something when you interacted with the plant, or even just some background music.
That said, this is an awesome project, and you should be really proud of it. I know it takes a lot of bravery to submit your work to a competition. Thanks for a fantastic submission!
The code seems to function as intended. Is there something I'm missing here? There aren't any instructions, so maybe I'm just not playing the game correctly.
There wasn't any music or sound effects. There default sprites and backgrounds were used. The game feels kind of like it was made in a rush.
Next month, you could take your time. Flesh out what you want your game to be like and how you want it to function before you start coding. Think of a good win or lose condition. These kinds of things can make a game fun to play!
That said, I understand that submitting a game to a competition takes a lot of courage. Thank you so much for making your submission, and I truly hope to see more from you in up coming competitions.
The game must be made in the scratch.mit.edu game engine or the https://penguinmod.com game engine. Within the bounds of these game engines, you can make any game you'd like.
Here's the steps for submitting a scratch game in itch.
1. Make sure you have an itch account. The same account can have multiple submissions. Just make sure that different students have worked on each submission.
2. Have the students share their projects and send links of those projects to you.
3. Go to this website. https://packager.turbowarp.org It will allow you to change the scratch game into an HTML game. This way you'll be able to upload it into Itch.
4. Then you can click submit your project, and follow the website from there. This link has some more detailed instructions if you want them.
https://docs.google.com/document/d/1dLBaXwF_D7sCJV38SjGuMcSDM1GlvTc-No6Wp91L5xc/...
Happy coding



