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Takio

16
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4
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A member registered Sep 16, 2017 · View creator page →

Creator of

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Great concept. Pretty accurate how when you concentrate on your bag that you miss whatever your opponent was saying till you focus back again. That you can't just read what you've missed while looking through the bag makes it an interesting balance between hearing the other one's point and getting more resources.

Looooove the sound effects. also the ending was really funny.

one problem I had was that I didn't know there was a shop (since I checked into this via the rate url). Having the button prompt for it show on the top left would've made that not as easy to miss.

But definitely a fun little game once you know it's there.

Interesting concept, tho the controls are too heavy for me. makes it kinda hard to land jumps sometimes.

Great concept and the visuals are just amazing. It's funny how the trees and rocks just fall over like paper props.

A bit too hectic for me personally but I think you can make a lot more out of this.

Definitely an interesting concept. Also I applaud the effort to add a level editor.

sound balancing could be better tho. the jingle that plays when you complete a level is very loud at towards end.

Pretty cool concept. The walking speed is a bit slow and it'd be great if you had control over where the parts get added but I could imagine this being pretty good as a rouge-like with random ship parts 'n stuff.

Love the idea. This game is a lot of fun but man does it get confusing at times.

Love the idea. that you have to choose which thing you don't have control of makes this a really interesting strategic puzzle game.

some cards may be bugged tho. a card read that I couldn't use the center column and center row but placing it on the right of the center row didn't count as a mistake.

Love the idea and the adorable art.

Would be great if there was a way to restart the current level immediately when you mess up.

Love the concept and the simplistic art style. Not being able to see the whole stage wasn't much of a problem for me because it feels a lot like regular coding. You only really know what to do when you get there.

Love the humor and the hand painted animations.

Transitions between scenes/lives can be a bit long tho

Cool art and interesting concept, but as someone who isn't great at paying attention the sudden control shift without really noticing when/that it happened made it pretty confusing.

Love the pun you made out of the theme.

This was weird.

Pretty interesting premise tho.

A really cool Idea with pretty good execution.

What I may recommend for later builds if you continue this is a quick reset button. Sometimes if you mess up it can take a bit until you hit the next spikes or monster depending on how the level is build.

I also found that between retries the character's momentum is carried over from their death, e.g. still flying upwards from a jump (killed me once by having the character go into the nearby spikes). 

I found the execution of this idea pretty good here.
In level 9 you do not have a lot of room or time for your laser to travel through tho

It's really fascinating how the limited mechanics are used to convey emotions by changing how fast you can complete objectives. I enjoyed this a lot