Samarie's face and body have mismatching skintones. Samarie's skintone for her face is pale, but the skintone for her body is the same as Marina's. I included a picture with some example sprites as well as the color of her body compared to the color of her face. 
TainoFrog
Creator of
Recent community posts
One user reported it happening in Level 1 - Inner Hall. I've had the lag happen there, Level 1 - Entrance and Level 5 - Mines. I have trouble replicating the bug so I can't figure out what specifically caused it. In one playthrough, I would search a lizardman closest to Nosramus's lab on the eastern side of the map and the game would start lagging after I was done searching it, in a different playthough I would search the same lizardman and things would be fine. Othertimes I would enter a map and it would suddenly get very laggy, but I would return to the map later and there would be no issue.
"Is 'dizzy' a status effect, a specific event interaction?"
I don't know if it is the same in Termina, but in the first game, your character will get a pop up notification that they "feel dizzy" right before they're about to die of starvation or from an infection. The hunger common events for the first game are 124-137 and the infection system common event is 192.
Oh btw, some users of my mod have been reporting lag and after some troubleshooting it seems to be caused by TY_FnHWaitForDialogue.js . Have you had any reports of similar issues from people using WaitForDialogue or do you think it's caused by some weird interaction between it and the rest of the mod elements? Maybe the mod load order makes a difference? Right now I have it set up like this:
TY.MOD_LIST = [
'TY_FnHForceActionFix',
'TY_FnHMoreCoins',
'TY_FnHWaitForDialogue',
];
"Disclaimer: If you are a modder and want to add any of my mods as an extension of your own project, you are allowed to do so. Just don't claim the mod/s as your own and be sure to make a post here letting me know, that's all!"
Hi, I used a few of your mods, so I'm posting here to let you know. Here is a link to the project: https://tainofrog.itch.io/harbingers-of-the-cruel-age
Really enjoyed the demo, it was great fun! Reminded me a bit of Goblin Burrow which I also liked. I had a few suggestions: Cleaning stalls can get a little tedious after you get a bunch of stalls. Maybe the full game could have an purchasable upgrade that allows you to set some of your captured women as maids who clean up the stalls for you? Also it would be nice if captured units could occasionally make comments. So you could have a nun on display praying for their god to send someone to rescue them, or Hathor threatening and cursing the goblins as they milk her. With a lot of potential girls, they'd just be short comments that pop up and don't need a mouse click to bypass so they don't clutter things too much or slow things down.
