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(2 edits) (+1)

"Is 'dizzy' a status effect, a specific event interaction?"

I don't know if it is the same in Termina, but in the first game, your character will get a pop up notification that they "feel dizzy" right before they're about to die of starvation or from an infection. The hunger common events for the first game are 124-137 and the infection system common event is 192.