Oh btw, some users of my mod have been reporting lag and after some troubleshooting it seems to be caused by TY_FnHWaitForDialogue.js . Have you had any reports of similar issues from people using WaitForDialogue or do you think it's caused by some weird interaction between it and the rest of the mod elements? Maybe the mod load order makes a difference? Right now I have it set up like this:
TY.MOD_LIST = [
'TY_FnHForceActionFix',
'TY_FnHMoreCoins',
'TY_FnHWaitForDialogue',
];