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(+1)

Oh btw, some users of my mod have been reporting lag and after some troubleshooting it seems to be caused by TY_FnHWaitForDialogue.js . Have you had any reports of similar issues from people using WaitForDialogue or do you think it's caused by some weird interaction between it and the rest of the mod elements? Maybe the mod load order makes a difference? Right now I have it set up like this: 

TY.MOD_LIST = [

    'TY_FnHForceActionFix',

    'TY_FnHMoreCoins',

    'TY_FnHWaitForDialogue', 

];

I see,

Thanks for reporting this issue.

There is some high potential that the issue might just be with the TY_FnHWaitForDialogue.js as the other two mods in your case don't really interact with TY_FnHWaitForDialogue.js in any way.

Just lately i was thinking of updating the mod to be more lightweight and also compatible with Termina.

But in this case performance seems to be the issue.

Could i ask you or any users of your mod to potentially identify where the FPS drops happen?

Is it in general or in special cases like the Yellow Mage trying to remove your limbs?

This would help a lot in building a more stable version for the mod.

Thank you!

One user reported it happening in Level 1 - Inner Hall. I've had the lag happen there, Level 1 - Entrance and Level 5 - Mines. I have trouble replicating the bug so I can't figure out what specifically caused it. In one playthrough, I would search a lizardman closest to Nosramus's lab on the eastern side of the map and the game would start lagging after I was done searching it, in a different playthough I would search the same lizardman and things would be fine. Othertimes I would enter a map and it would suddenly get very laggy, but I would return to the map later and there would be no issue.