Thank you for your feedback! We see this ‘mundane job simulator’ as a commentary to capitalism, that’s how we think the game aligns with the theme.
tagis
Creator of
Recent community posts
Oh no, if the item hasn’t disappeared from the world that means you had no inventory space for it! Player has only 5 slots, and all of them are occupied by starting items at the beginning, you’d need to drop something to free the slot.
But despite that, we know that there is a bug that even when having item in inventory you can’t use it.
Thank you very much for playing and comment that full of quality feedback!
The whole item system NEEDS to be reworked in the future. We’re actually really sorry, well I am since I’ve coded it, that bugs mess up the play :(
Tbh, we just had too little time, it might sound crazy, but the bug with using items during encounters wasn’t occuring at all on my machine. And since I was the only coder in our team who knew how the system worked, and I couldn’t reproduce the bug I just had no time to fix it in the end :(
This jam is a massive lesson for us about the time management mostly, programming skills maybe as well, but we’re so glad that we can receive such good feedback and take a lesson out of it.
Thank you once again, and we are happy our visual artist’s work is getting appreciated :D
Thanks for playing and leaving a comment!
The gaps in textures must be the delusions of main character for sure! He is walking alone among the scary stuff and you know. Nah.. I’m kidding, well it looks like map didn’t compile well in the latest version, which we must have overlooked unfortunately :(
We’re sorry that you’ve experienced bugs in our game. Frankly speaking, this game is one of our firsts, first for some members of the team. We were trying our best, but bugs are certainly possible. We will investigate that encounters, but I am not sure if we are allowed to patch our game after the deadline(?).
Even though, we’ll find the bug and fix it after the voting ends. Since the jam has ended, we have additional thoughts and possibly we’re going to rework the map and several systems coded in hurry.
Thanks for giving it a go and for sharing your opinion about our game and pointing out flaws, we hope you’ll be interested to check it after some time, when we fix those things!
Thank you very much for sharing your thoughts. We initially thought about visual-novel style dialogues, but as the jam went, we’ve experienced ups and downs with our dialogue system, so we decided not to tamper with it more before it would’ve got too late :D
Nonetheless, we’ll try to develop better input handling in our future projects! Thanks once again, on behalf on our team, for your comment!



