Fascinating! I'm down the rabbit hole now. Many thanks for the info.
SZCZ GAMES
Creator of
Recent community posts
I'm just pleased to be chatting with a fellow SC fan. :D
I've enjoyed the first SC, on all the platforms (mainly Mega Drive; but the C64 version is kinda interesting too).
I love SC2, have finished it many times. Often with different tactics. For example, did you know you can farm the Slylandro probes using the Thraddash?The Earth cruiser is pretty good for pummeling the Thrads. Do it enough and they choose to follow you due to your strength. And a Thrad can obliterate a probe using it's thruster fire - the probes just plow right intothe flame. Only in 1P mode or on easy difficulty in Super Melee mode. On the higher difficulties it will avoid this, tell me that the 1P game has the difficulty on lowest.
I finished SC3 twice. I downloaded it from Home of the Underdogs, and my dial up internet cut out so had to download it twice. But I played it eventually. It was... OK? The map was confusing. The melee somehow worse. The ships unbalanced. But I liked the claymation puppets and I liked the voice acting. The planet management was... Tolerable?
Did you play the recent sequel? I didn't like it.
As you say: SC2 was a special unique thing, and I don't think you can really reiterate on that formula. It was lightning in a bottle. The environment which they worked in was unique. They weren't getting paid, for the last 6 months it was pure crunch with no money to get it finished. They poured real human blood and soul into it. They suffered for it.
On a side note, I later go into Master of Orion due to my love of SC2. I needed more space games with interesting aliens. The first MoO ended up being a lifelong favourite game. The sequel not so much, though I know some people prefer MoO2 over the first.
It's a 4X strategy game, so a different genre to SC2. But have you tried it?
Greetings fellow SCII enthusiast! I'm glad this caught your attention. I absolutely love SCII, and have played through it multiple times. More than 10, easily. Each time doing things a little differently. Selling humans to the Druuge was fun.
Anyway, thank you for your interest. I'm not sure how playable this game is now. I've gone back to it, years after finishing it, and it's extremely unbalanced. Like, horrendously bad. There's no balancing at all! I thought I was being super clever with so many different little things, for example hiding stats unless your science or whatever was high enough - the bit about spies was kinda broken. The game is basically either stupidly hard and unintuitive, or ridiculously easy (science is way too powerful). And if you do too well, the game punishes you with surprise catastrophes! And if you do super badly, it surprises you with bonus events to help you. This was my attempt at "balancing" it.
The resource management came from watching Battlestar Galactica, but given that I love SCII, I had to use that scenario. Lots of fun.
It's nice to read that you also loved the game so much you were writing your own follow-up scenarios. Super cool. Did you ever play Star Control 3? I finished it twice, but I didn't like it much. And then I played the newer recent Star Control game, but I didn't like it at all! It just didn't land right.
The original creators are working on a true sequel, with a different name but the same races. Are you following that? I forget the name they use. Free Stars? By Pistol Shrimp Games.
Thank you! If you check the TE comments you'll see someone else is also working now on a Javascript version for web pages, which features mouse support. Plus, we now have an almost complete set of scratched cards, so now have the data of where symbols were positioned. At some point I will update this page to reflect all this.
Thank you very much for your kind words!
Only 22 (twenty two) for your high-score though? That sounds... Not right. You should easily be getting a score over 100. My highest is 253.
Perhaps adjust your speed - you should be able to manoeuvre around the white shots from the gonad cannon. If they shots are moving too fast for you to dodge, try reducing the game speed with the plus and minus buttons. :)
The rules say:
1. Illegal media resources are not allowed. (Media resources mean sounds, sprites, music themes, etc.)
Does this include royalty free music? Kevin Mcleod has a lot of free music on his site, free for anyone to use, with credits. A lot of the old Xbox Indie games used his music.
My game is about 65% done and I need a music track, so I'd like to use one from his site, crediting him.
Is this allowed? He's quite happy for people to use his stuff. But I wasn't sure if the games we make HAVE to only include our own created materials. Because I suck at making music myself. :(
Hi. No one has replied to your topic. I was planning to make my music by singing into my microphone and having my game load and loop an MP3. I'm not very good with sound production.
I normally do this last of all.
But, if I can get my game finished during the jam, you wanna chuck some audio in at the end? I'll probably just need sound files I can load and loop.
You can see the game as a WIP and decide what you want to do audio wise.
I'm just doing this for fun.
Sorry, that was a typo. I meant to say: "I hope this is useful".
I was in a hurry.
Thank you for the Game Jam invite!
I am quite tempted. If I have time I will try. So, I sign up, and then when the jam starts you select the themes, and I pick a theme? And then we have how long to program our game?
I have never been in a game jam, so I do kinda like the sound of this.
Good luck with your jam!
This is a good question! But maybe a little long to explain.
I use QB64 because my first language was QBasic which I taught myself at school. If you check my profile, you will find a blog link where I describe learning it.
http://blog.hardcoregaming101.net/2010/03/games-ive-made.html
I tried to learn other languages, including Dark Basic, but none were as easy as QBasic. And QB64 is basically QBasic but for modern systems.
I tried Game Maker, as a drag and drop system, but I couldn't even get a text box to show up. It was laborious, cumbersome, slow, and not intuitive.
QBasic and QB64 are very easy to get quick results. If you want to test an idea very quickly, you can just write a few lines and immediately see the result.
After about half an hour of trying to use Game Maker nothing was happening, and I got fed up.
I am not a professional game maker. I do this for fun. So I need to see immediate results to keep myself entertained.
I normally program in QBasic using DOSbox, then compile it using QB64, since QBasic for DOS is actually faster to see results than QB64.
Hope this is useless.
Basically: it's fast and easy, and I'm lazy and just doing this for fun.
I finished Oaxaca and Panama a while ago, but I like seeing these updates, because it feels like... Viewing a great piece of architecture that though finished, is renovated, extended, repainted, touched up, redecorated, and so on, through the seasons, so that it matures with the world surrounding it. Like viewing a protected Colonial building, which has had modern plumbing installed.
But I must ask... When will it truly be finished? Can it be finished? Do you even want it to be finished? Is there perhaps joys in using your brush to refresh the lines, so that the paint never dries, but appears permanently wet?
Is there a risk of tweaking too much?
This is the affect the game has had on me. Months later it continues to occupy my headspace.
















