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Team Meeting Games
Recent community posts
A Brief Supremo Update!
I know we've been quiet since being approved for Steam Greenlight, but rest assured we are continuing to work hard on the Supremo Edition of Don't Spill Your Coffee! We've been designing and implementing tons of new mechanics, controls, levels, and more! Now that we have a good idea of the overall scope, story, and new features in the Supremo Edition (plus that we realistically can only work on the game over weekends), we've decided that our original goal of end of Summer was a bit ambitious. We are now aiming for an early 2017 release and we're going to try to post more frequently than we have been.
For now, here's a quick screenshot of one of the break rooms where you can acquire more coffee from a coffee machine if you've spilled too much:
Thanks again for the millionth time for your support!
/Team Meeting Games.
We've been Greenlit on Steam! Thanks so much for your enthusiastic response yet again! We're working hard on the Supremo Edition and will have some surprises to share over the next couple of months. Time for some celebratory coffee!
I think I know what is causing what you're seeing (it's the Caffeine Boost monitor being near zero) and I'll tie it into a set of other updates that I'm going to try to deploy over the weekend.
Hello! I can try to look into this tonight. Are you using an Xbox controller? Do you have a standard US keyboard or some other layout? Is there anything else "non-standard" with your PC setup? I'll see if I can reproduce it somehow.
May 15th: v0.2.3 Is Live!
First off, thank you all so much for the enthusiastic response to Don't Spill Your Coffee! This is miles beyond the attention we thought we would ever get and we have laughed at so many of the videos everybody is posting. We're now motivated to push out bigger and better releases! But first, some steps had to be taken to stabilize the code beyond Game Jam code quality. There's still a lot of foundational work to be done before more feature-rich updates get pushed out, but I've addressed some of the more jarring issues that I've seen in various videos:
- The first time the first door sensor is activated, the game should no longer hang for a second or so.
- The coffee stains should no longer clip through the ground (especially at the second camera angle).
- Fixed a bug where the levels would repeatedly skip automatically when moving around the turnstile in the score screen.
- Various performance optimizations and stabilization.
/Jared, Jon and Mike.