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sylloggia

65
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1
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A member registered 19 days ago · View creator page →

Creator of

Recent community posts

Surgical execution. Well done !

Well done on your first game jam game ! There are some problems of course (controller is a bit of, number flips when you don etc...) but i do like where you are going with it ! Try to keep working on it, you might have a nice small game in the end.

Brain too small but good game ! The sound design could use a bit more work though :) 

Very hard ! Very fun. Well done.

I kinda like it (and I normally don't enjoy RTSs so that's saying something) !

Very fun ! Make the instructions clearer though, It took a while to properly understand.

Could be a chiller version of YOMIH, well done ! Just a bit easy at the moment ^^

So fun ! The idea is great but it's the execution that i find most creative ! Lovely stuff !

Good concept ! 

Very nice visuals !

Friday Midnight Funkin'. What more to say ?

Pretty solid entry ! The concept works well.

I always wanted a hacker game like this. I feel like there is a basis for something more ! It already very good but I would advice to keep working on it.

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Gladly ! I'll do it as soon as uploads are available again :)

Thank you so much for your kind words ! So glad you enjoyed the game !

Okay but you do realise that i need more of it now right ? 

It's mesmerising and I'm not even sure I play it right yet. Very good !

I've seen a few Wario Ware style games this jam but this is my favorite yet. Excellent !

 I wish I had this much cash and legs this strong. Good game 10/10.

Making a FG prototype in 4 days is extremely ambitious, but as far as I'm concerned you did a great job ! It's smart to emphasize the element we often forget in those games. Add more feedback, polish, maybe more emphasis on the time element and I could enjoy on evening or two on this ! Kudos 

It's a good idea and the execution is very clean ! However there is no real strategy for now, as you can just simplify into "don't click red and grey" and forget the whole combat thing. Maybe more emphasis on the clock's direction ? like the boost could upgrade the next slot in your spins direction ? Anyway it was nice !

Great puzzles and great physics ! Really good stuff. One thing though :

[spoilers]

Maybe a different button for the other ability ?

Amazing game ! As others said, you could easily keep working on it and release it. The countdown doesn't seem that important though (after a few days you don't think about it any more). Apart from that, absolutely brilliant.

Simple idea but well executed (especially solo !)

The vibe is immaculate, the gameplay is fun, there is just enough feedback. My only grippe is that the countdown feels arbitrary (if the order of the levels were random it would have more impact, you would really be reacting to an impending doom). Really good !

Excellent entry, could buy it today. 

I played it all the way through the end ; it's precisely the right scope and i like it a lot. 

The ONLY thing lacking is more emphasis on your own countdown.

Tremendous job !

Seeing you only had 12 hours, this is very enjoyable ! Make it a bit more clear what the objective and mechanics are and that'll be nice.

I don't think you need the dash for this ! The base mechanic is very fun and intuitive, re-scope a bit around that and you'll have a Moss Moss type thing. Well done, very solid !

It's a bit buggy but i did enjoy it and the premise made me laugh (+1 for the title) !

Thank you so much for your review ! Just out of curiosity, have you tried moving while meditating ?

The core idea is simple and enjoyable ! Just do less text, mode feedback and it will meet it's potential !

Very fun concept ! The hacking is the stand out part for me : With a bit more work, it could be pretty special i think !

Nice puzzles and ideas ! It's all very coherent, I would have just made the pick-up/drop controls a bit more intuitive, but other than that it's almost ready to release !

No note ! Now make more and give Daniel Linssen a run for his money ;)

Even though it's early, i think you make the aesthetic work !

Very nice art and cool mechanic ! The controls are a bit hard to wrestle with though. Still, I did manage to send a couple of them to an early grave. Well done !

No no I did understand ^^ I just think it would be nicer if you saw the cut open along the blade (something like in Trauma Center for instance)

Very well executed ! As roguebum myself, I would love to see a more complete version, but it is already pretty good.