I don't think you need the dash for this ! The base mechanic is very fun and intuitive, re-scope a bit around that and you'll have a Moss Moss type thing. Well done, very solid !
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Thank you for the feedback! I wanted to have wider movement options so that you can space yourself around the bombs more easily. Also, I really wanted to see what speedrunners can do with wavedashing to improve the times on the level. As a Celeste enjoyer, I couldn't help myself but add those options to push the movement further. :D
I had other mechanics in mind based around the main mechanic like a bomb that creates a platform once it explodes but we could only work on the game on the last 2 days so we kept in only the core of the play.