It's a good idea and the execution is very clean ! However there is no real strategy for now, as you can just simplify into "don't click red and grey" and forget the whole combat thing. Maybe more emphasis on the clock's direction ? like the boost could upgrade the next slot in your spins direction ? Anyway it was nice !
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Thank you so much for the detailed feedback!. The idea was that the enemies and their abilities would change the way you approach each fight, but it looks like that didn't come across as strongly as I hoped. I really like your suggestion about making the clock direction more important, and I'll definitely keep it in mind if I ever make a more polished version of the game. Thanks again for playing and for taking the time to leave such thoughtful feedback. I really appreciate it