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SxHards

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A member registered Jan 12, 2024 · View creator page →

Creator of

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Fun game, with a very unique mechanic with a unique feel. I'm sorry grandma. :(

Was really fun. Got spawn-camped and gave up. But good experience past that one level.

Really fun and unique interpretation of the theme. Having J and K weren't convenient for me as a player, and hitboxes were sometimes janky. But overall fun and unique puzzle platformer, Well done. 

Really smooth and polished game, with a lot of quality-of-life mechanics. I don't know if it was intended to be a rage game, but the knife mechanics do a really good job of making me mad. If the rage was intended I think it's really good that that was the isolated mechanic which induced the rage, and that everything else just flowed. Very good submission, enjoyed it a lot. 

I'm glad I was able to recreate even a fraction of the hectic feeling of working in the kitchen. I agree that having a queue is a great idea and if I decide to continue working on this game I will definitely consider it. Thank you for the feedback, I really appreciate it.

Good, simple and fun. there was a decent amount of polish, loved the player facing the aim point. Great entry for the jam.

Was confused at the start. got the hang of it and started having fun. I would tune down the gold earned (or increase the cost of health) as it felt like there was no consequence to taking damage. Loved the COD zombie's feel. Well done

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Best game I've played in the jam so far. Very fun and unique mechanic. Very good job

Fun Puzzle game. I played on a trackpad and to put it bluntly, it was hell. Good experience overall though, fun challenge

Fun game, cute. Interesting levels which require pre-planning.

Was unclear on what I could take photos of. Unique puzzle design. I also like the repeated levels design. Good job

The flamethrower felt amazing to use. I would say though it was too easy i.e. I drew a circle around myself and there weren't any consequences. Overall, fun mechanics

I didn't know what to do (unclear on controls and objectives). Also, I could just walk outside of the room (left and right). Good interpretation of the theme.

I like the idle game idea, however, I had a strong urge to stop playing at the start due to the long wait times of the games. Other than that, good job.

Like the concept. However, the double jump doesn't boost the player high enough and this led to me getting soft-locked just after acquiring it. Also had some problems with collision, I ended up inside walls a lot of time times, I think this may be due to the acceleration. Keep up the work, I would love to play-test more after some patching and polish.

Thank you for the review, I appreciate the feedback. I didn’t expect anyone to see my work let alone see it even slightly positively, it means a lot.