I really like this game.

Love the upgrade system in this. It works into the necromancy theme really well. One recommendation I’ll make though is improving the upgrade feedback. There’s no way of knowing how stats are affected by crafting a new kind of tower. Led to me making some bad upgrades that left towers out of range from where I placed them. Maybe when dragging parts onto the diagram, and before dropping them in, the range indicator and stats could update to show what would happen to it. Really excellent tower defence though. Had a blast playing it.
Well done making this from scratch and with such a tight time frame. Collision’s a little clunky, but I too have been there before making collision systems from scratch.
For those still unable to run the game you can grab the missing dll from here
For those on windows, grab the 64-bit Windows binaries zip and just place the glfw3.dll file from one of the lib-* folders into the game folder next to sybionts_beta_4.exe.
On Linux you can probably install the required files on your system via your package manager.
Utterly oppressive atmosphere balanced brilliantly with the diabolically comedic break area. I love that the gameplay compelled me to not even bother walking over to it later on. It’s as if it was just a spectacle to admire from a distance and that my broken non-quota meeting body wasn’t worthy of its pitiful restfulness.