Love the upgrade system in this. It works into the necromancy theme really well. One recommendation I’ll make though is improving the upgrade feedback. There’s no way of knowing how stats are affected by crafting a new kind of tower. Led to me making some bad upgrades that left towers out of range from where I placed them. Maybe when dragging parts onto the diagram, and before dropping them in, the range indicator and stats could update to show what would happen to it. Really excellent tower defence though. Had a blast playing it.