MUCH better, thank you so much!!
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The phrasing is great, ty! The main problem is it's quite hard to actually see? It blends against the trees, like so:
If it's possible to increase the opacity of the background on that part it might to do it? Either way, thank you for the change! It's appreciated and might help more folks pick this up :D
Heya! This is wonderful, I have a small accessibility request for the store page: can you please bold the entire sentence for "After purchase, please redeem your key on the itch.io "My Purchase" page - it is a link that lets you create a game account to log in to the game."
Several friends have picked this up over the past week and missed this prompt, it blends in against the lovely image background for the page despite being right underneath the Buy Now button.
This game is wonderful, genuinely one of the most creative and compelling ttrpg's I've ever seen. I'm so excited about it, and deeply appreciate how interwoven crafts are with the rest of the gameplay. I'm doing research so I can run a one-shot for friends, and I can't recommend picking this up enough - I found it in the Bundle For Palestine, but I'm going to be buying at least one extra copy when I have spare income, both to provide it to a friend and also just to support this incredible undertaking.
It's ludicrously cheap, and should not be missed out on. Some of the most inventive and exciting combat mechanics I've seen in ages, that are so vivid and striking in how they are portrayed and in what they do that I am easily able to picture the flow of combat as though it were a fighting game, or any of the action scenes in the more cinematic listed inspirations.
Genuinely think that even in a beta state, this game is worth another $15 on the listed price. A 295 page book with gorgeous illustrations, crisp and readable layouts, and also diagrams - I very much appreciate those on a cognitive accessibility level!
The only feedback I have on that, is that it can be quite difficult to read pure white text on max black boxes, and that the description of Blast is a little confusing for me as written.
I also have to applaud the way this game depicts violence. It's poetic and tragic and beautiful and recognizes the power that violence can have to be liberatory even as it is often devastating.
This game is adorable, incredibly polished, and the dialogue and voice acting is superb. I love every character. I love Ader's adorable goofy self the most. What a joy. What a wonderful boy. I want to sit and have a conversation about farm tools with him.
Lionkiller is one of the most thought-provoking games I have ever played. It is a game that accepts your choices while making it clear you must live with them. It's a game which spoke to my heart and made me feel seen and heard. It's a game which made me think about my own personal history. It's a game which made me think about England's history, which is an unpleasant but important thing to do when it comes to the country of my birth.
Lionkiller is a very beautiful game. I left it more curious and mindful than when I started it. I can't recommend it enough. Some people might think this is a niche experience and turn away from it accordingly, but I can assure you that it's not. Play this game. It's really just super cool.
This was very good. The prose was enchanting, and I really enjoyed the way different rationalizations could effect identical choices. The characters were compelling, and I'll be thinking about this one for a while.