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Swag

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A member registered May 28, 2025 · View creator page →

Creator of

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Hello! No problem at all.

Here are my contacts:
swagtopus.team@gmail.com
https://t.me/HRYSTICbom
https://discord.com/users/437312474119798785
https://x.com/Swag_Topus

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WOW!
Thank you so much for taking the time to play my game and make a video about it! As a developer, here's a tip: the mortar is great, no argument there, but if you upgrade the miners (in the upgrade tree) and buy their building, they'll help you out a lot!

Hello! That sounds strange. Could you please tell me what monitor and screen resolution you have?

Hello! Thank you for your feedback.

Points 1–4 (music muffling, auto‑fire for the main gun, turret range from radar, upgrade levels, and jumper hitboxes) have already been fully fixed in the game.

Bosses and mega zombies are still in the plans for now. We are currently working on strengthening the foundation and the core of the game, but we will definitely add them in future updates.

Thank you so much! Working on the balance is still a bit challenging since I'm making the game alone, but a big update with new balance changes is already on the way! I can't promise it will be flawless, but I'm really trying my best, and I'm truly grateful for every single message from you.

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Hi! Thanks for reporting the bug.

We managed to reconstruct your original progress from the broken string you provided. Here is your recovered save code:

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Thanks for the feedback! We haven't deeply focused on fine tuning the balance yet, as our main priority has been building the core mechanics and content.

Thank you so much! I'm thrilled to hear you had a lot of fun. Reaching wave 75 with everything maxed out is an awesome achievement! Thanks for playing and for the kind words, it really means a lot!!

Thank you so much for playing and for the feedback!

      • Glad to hear you still had fun even without the turrets. Just wanted to let you know that the turret bug has already been fixed in the latest version! Feel free to check it out whenever you get a chance

      Thank you so much for this amazing and detailed bug report!

      1. Orbital Strike Access: Fixed. The Orbital Strike button is now hidden by default in the HTML layout, preventing it from appearing before game data is initialized. It remains locked and invisible until you research the "Orbital Strike" technology (costs 1,000 DNA).
      2. Building Upgrade Descriptions: Fixed the index offset issue. Descriptions for the Hydroponics Lab and Nano-Medical Bay now correctly display the status of the current level rather than the next one, aligning perfectly with the stats displayed in the base command sidebar.
      3. Minigun Shop Upgrades: Fixed the formula scaling. Shop upgrades now properly apply their stated values: Minigun Damage now grants +10 dmg/level, and Fire Rate grants +2 shots/s/level (instead of the tiny +0.1 increase).
      4. Unable to Build Turrets: Fixed a critical ReferenceError: cost is not defined bug that was blocking turret placement. Turrets can now be built and placed normally.
      5. Auto Mortar:
        • The Mortar is now truly automatic! It will automatically target and fire at the zombie closest to the wall every few seconds.
        • If you want to fire manually, simply hold Right Click (RMB) to target and fire towards your mouse cursor.
        • The barrel misalignment has been fixed (adjusted anchor offsets), so the cannon sprite now rotates smoothly without detaching from its base.
      6. Wall Reinforcement: Fixed the missing callback hook. Purchasing "Reinforce Wall" from the shop now correctly increases the wall's maximum and current health by +600 HP per level.
      7. Miner Balance: Miners have been scaled down to prevent them from being overpowered. Their base HP has been reduced from 110 to 60, and damage from 55 to 20. They are still great resource gatherers, but no longer clear bosses on their own.
      8. Elite Guard Price text: Fixed the missing string replacement. The description now properly reads Cost: 1500 instead of showing the raw %s placeholder.

      Thanks a lot for your feedback!

          • The Orbital Strike is no longer available by default. It has been moved into the technology tree as a standalone upgrade that unlocks after the Radar and costs 1,000 DNA.
          • No Early Cheesing: The Orbital Strike button is hidden from the HUD, and energy charge accumulation from zombie kills is blocked until you officially research the technology.
          • Tech Progression: The subsequent damage and radius boost ("Orbital Upgrade") has also been integrated into the tech tree as a follow-up node for 2,500 DNA.

          Glad you enjoyed the rest of the game, and thanks again for helping us make it bett

          Thank you! This is my first game

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          Yo! Thanks for the huge compliment!

          MV3D completely changes the camera math, which breaks the fog's position.We're going to make a special MV3D-compatible version.

          Drop your Discord or Twitter/X below. Once it's ready, I’ll send the custom build straight to you so you can test it

          https://x.com/Swag_Topus

          Sure :)

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          Bring the tactical depth and satisfying item management of classic ARPGs to your game!

          Swag Grid Inventory completely overhauls the default RPG Maker MV inventory system, replacing it with a fully featured, interactive "Tetris-style" grid.


          Whether you're making a survival horror game where every slot matters, a Diablo-like loot fest, or just want a sleek, modern UI, this plugin gives you complete control over your players' backpacks!


          https://swagtopus.itch.io/swag-grid-inventory

          НЕ ОДОБРЯЮ

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          Худшая игра!!!!!!!!!