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(+1)

Thank you so much for this amazing and detailed bug report!

  1. Orbital Strike Access: Fixed. The Orbital Strike button is now hidden by default in the HTML layout, preventing it from appearing before game data is initialized. It remains locked and invisible until you research the "Orbital Strike" technology (costs 1,000 DNA).
  2. Building Upgrade Descriptions: Fixed the index offset issue. Descriptions for the Hydroponics Lab and Nano-Medical Bay now correctly display the status of the current level rather than the next one, aligning perfectly with the stats displayed in the base command sidebar.
  3. Minigun Shop Upgrades: Fixed the formula scaling. Shop upgrades now properly apply their stated values: Minigun Damage now grants +10 dmg/level, and Fire Rate grants +2 shots/s/level (instead of the tiny +0.1 increase).
  4. Unable to Build Turrets: Fixed a critical ReferenceError: cost is not defined bug that was blocking turret placement. Turrets can now be built and placed normally.
  5. Auto Mortar:
    • The Mortar is now truly automatic! It will automatically target and fire at the zombie closest to the wall every few seconds.
    • If you want to fire manually, simply hold Right Click (RMB) to target and fire towards your mouse cursor.
    • The barrel misalignment has been fixed (adjusted anchor offsets), so the cannon sprite now rotates smoothly without detaching from its base.
  6. Wall Reinforcement: Fixed the missing callback hook. Purchasing "Reinforce Wall" from the shop now correctly increases the wall's maximum and current health by +600 HP per level.
  7. Miner Balance: Miners have been scaled down to prevent them from being overpowered. Their base HP has been reduced from 110 to 60, and damage from 55 to 20. They are still great resource gatherers, but no longer clear bosses on their own.
  8. Elite Guard Price text: Fixed the missing string replacement. The description now properly reads Cost: 1500 instead of showing the raw %s placeholder.