Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Swagster17

154
Posts
2
Topics
6
Followers
1
Following
A member registered Jul 10, 2025 · View creator page →

Creator of

Recent community posts

So i am thinking of joining the jam but idk what the theme is 

thx :3 appreciate it 

thx :3 appreciate it 

thx :3 appreciate it 

it isnt bugged its just a angle of 85 degree 

thx :3 appreciate it 

so for fruits its  mainly the way the theme is used and yes the game is not heavily using the theme i know that but i do appreciate u playing it :3

so its not heavily using the theme but instead is using it slightly like the player needs to spin around the map to find the last fruit etc :3 (i know its not that deep)

so to progress in later lvs u need to find the last fruit which is placed somewhere else and needs the player to find the last one which is encourages the player to go out of order and find their own way also the theme is used in a way that the player has to find the final fruit by circling around the lv (i know its not that deep but ig i took not being 'serious' literally ;0 )

(1 edit)

nice work man also there are 2 tracks and yes if I keep working on this project i will add more tracks but for a jam game i think its fine but there is always next time :3

so to progress in later lvs u need to find the last fruit which is placed somewhere else and needs the player to find the last one which is encourages the player to go out of order and find their own way also the theme is used in a way that the player has to find the final fruit by circling around the lv also if possible pls try again :3

 

can u pls try it again since i updated the game and have put music and art:3

can u pls try it again since i updated the game and have put music and art:3

thx :3

thx :3

i have u know planned on taking part in serious jam and this jam so can i upload the game here ? the other jam has said its okay 

so u finished the game cause i am pretty sure there are 4 bosses only and ya there are 3 health up and thx for playing and i did notice now that there are bunch of bugs but ig i will make something more polished next time THX either way :3

twin u made something i like thx

no prob the camera was tweaked in the last 30 min :(

Man U cooked i loved this so much Also finally someone made a fast paced game all i had been playing in this jam were slower games this is perfect i have saved this in my library also love the wrap and dash dude u cooked fr i have no complains this was one of my favorite games and i am gonna give my first 5 to it . U DESEVERE IT SO PEAK loved fr i cant say why or how just make more pls i want to play more :(((( 

so i liked the game i think it was short and the player was expected to beat the boss on 1st try as after death the health bar doesnt vanish and maybe with healing the checkpoints could act as a save point the rest was great tbh :3 GREAT WORK !!

so is this a metroidvania or rougue like cause i think it is both also pls add jump buffer and coyote time 

AND FOR GOD SAKE ADD INPUT BUFFER also the attack animation plays in opposite  direction to attack and the flying enemies dont see the player if we are behind them and the concept is good but needs lots of fixing and polishing and to end things off the checkpoint thing is hard to know what it is 

Loved the art and vibe and the WORK IN PROGRESS signs :3

i will try now then :3

(1 edit)

:(((( also i would try your game just not rn cause i died to your enemy twice and i think thats enough of me getting wopped so i will review and rate it tomorrow 

thx buddy :3 i changed the camera follow speed at the last min and now i am regretting it big time :(

Okay the ass is cool but what happen to coyote time and what is the 100 it doesnt change and the level design is just evil and i think this is not a metroidvania and the move mouse up and down to swing is weird but works maybe make it so it can work  with little movement instead of top of sscreen to bottom 

i thought u guys were wizards to make a game this small but it didnt open 

so i think i dont know where to go from here and i think u messed up or something cause i have all abilities and the hidden map was fun also i think i played basically nothing but tbh it was a good experience non the less i liked the atmosphere and vibe the music was good i think if i would suggest a fix maybe make the enemies a threat and not cute blubs of cuteness 

those happen as loading the scene need 500 kb free in ram which can cause sometimes a freeze but most of the times should :3

Those were hard for me to add since i made a Spaghetti not code 

That was optional so i did expect people with skill(in terms of exploration) to find and defeat it

its super cute it was made by the a hand drawn artist ( Danescol) 

So there are faws in this game MASSIVE ones but there is a lots of good as well (I am gonna be honest and frank about how i felt while and after playing)

So after the boot up liked the intro and start menu its lively and interesting and well build the starting couple min were hard for me (probably cause i am not a 3d gamer) which i think isnt the case for most. But like i exploring the world when i randomly died and after a quick respawn found out that the game has a timer sytle health bar 

1. First of all the timer being there forced me to stop exploring and just doing stuff which takes away from the experience a lot 

2.Second the game gives buffs after the death right, but all i kept getting was dmg boost which tbh i didnt even need all i wanted was battery up which it didnt give i mean if a player cant do stuff fast and dies multiple times maybe just give battery up instead but nope after 4 deaths (not including my first cause that was on me)

3. The  battery dies to often i think and i felt like i was in a tight platformerming section and just failed one jump but now i dont have time to do it again and why is certain sections blocked up if u gonna put a timer on health just let the player go where ever they want and do whatever by locking certain area i felt i got bored and just tired of the game 

Now the good :

1. Great level design and music

2. Feels good to play

3. responsive

Anyway thx for reading this and GOODLUCK for future projects :3

u too :3

i played through it twice and had similar prob about health pickup the 2nd time i can say with 100 percent certainty that i had taken 2 hearts but only 1 of them increase my health and anyway as i said love your asthetic and vibe and art

So the game has A LARGE AMOUNT OF POLISH and i think its good it general but about your sword attack it feels like a after thought which was just added to add to u have a mechanic it makes no sense and is out of place in this game i think it would have been better to just have jump and jump on enemies to damage also the fact u jump on doors is not told clearly made me question my life till i found it but once i did it made sense so i guess maybe add some more objects that forces the player to know this mechanic. Also i think the art was cute and music was great also idk if u know but your music has some part of moonlight sonata by Ludwig van Beethoven anyways u did a good job :3

so there is voice acting and a some what decent story but the gameplay is meh at best like there is no special down kick animation and the animations are not done well and where are bgs ? After playing it i can say this was rushed and didnt have time to cook but has potential :3

Man why what made u think torturing the player is good. 

YOU NEED COYOTE TIME AND JUMP BUFFER IN THIS ONE ASAP

also the shooting why is it jkli like just have one key and make it so it shoots in direction player is in but i think thats not even the prob the cause shooting in opposite direction is good and fun also why cant we jump then move player and whats with the jump stopping all physics and acceleration its just weird 

The thing i like about the game its surprisingly fun to jump around and shoot its just the platforming thats the prob also GOODLUCK for future projects :3

I love the art and the low poly feel reminds me of doom which i like and the exploration is really good but i think it needs a clear goal (probably on me not reading the start text, i do that a lot as i am not a fan of story dump at start if it had the key info sorry ) and like maybe make the enemies a threat and not a complain who hits sometimes also the health pickups dont give me extra health its weird like i picked 2 but only got 1 health increase is it a bug or am i just druck ???? anyway a good game indeed :3

no worry buddy your art and music was rreally good :3