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(+1)

so is this a metroidvania or rougue like cause i think it is both also pls add jump buffer and coyote time 

AND FOR GOD SAKE ADD INPUT BUFFER also the attack animation plays in opposite  direction to attack and the flying enemies dont see the player if we are behind them and the concept is good but needs lots of fixing and polishing and to end things off the checkpoint thing is hard to know what it is 

Loved the art and vibe and the WORK IN PROGRESS signs :3

(+1)

Its a metroidvania, as you don't really reset runs and too much scaling. Without save files and a bigger map I get that it feels a bit off though.

We had a lot more in plan and and there are some balancing changes needed for sure.

Glad you liked it! :)