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SvenBTB

42
Posts
6
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19
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A member registered Feb 28, 2019 · View creator page →

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I don't understand why I'm a truck running over people (is that an anime thing? what do anime tropes have to do with games?), and not having any visual indication about who/what the people are (why does a swordsman and a priest look the same) basically makes this totally completely random. If you could have something that indicates 'This kind of character is good and you should go after them and this one isn't, so avoid this one" then maybe it would be more engaging, and you could design the level or waves of people spawning around the player having that base knowledge. But since I don't have any reference for what's "good", either visually, or at least a written description at the beginning explaining what the "good" character types even are, and instead it's just a random number that pops up after hitting something, I don't feel like I have anything to improve at or to even engage with.

This was cool, I like the idea a lot, and the lack of music makes it feel mysterious

I like the presentation, but the lack of shadow made it difficult to figure out where I was jumping or how my jumping arc worked

Thank you!

Thank you! Yeah, the energy/health system I was trying to implement wasn't cooperating last-minute lol... I might revisit this in the future and add in the energy/health system that I wanted and make a few other adjustments

It's a really pretty game, I LOVE the sprite work, and the music is also really nice. It's really hard, though. The Raven-Spirit is a little overly aggressive for how early it shows up, and it makes it really difficult while you're still trying to figure out how the game works.

Overall this was cool, it's a shame you couldn't have just recolored some of the sprites to make it fit the limitation but otherwise it's a fun little game! I found it difficult to know when my shots were making contact and wasn't sure if I was making contact or making near-misses half the time, so  would consider adding a clearer hit-effect or maybe even a sound effect. I liked the subtle screen-rounding effect to give it more of an arcade feel/look, and the controls were really solid. I liked the "CHECKMATE" cut-in lol that was very fun.

This was really cool. I loved the presentation (the little touch of how the windows came in and out of the screen was especially nice) and the way that you interact with the game. I got a little stuck, but eventually figured out what to do. I liked the ambient music, and the story stuff was cool. Overall, well done!

I like the idea a lot, but it's just hard to actually engage with it fully. The enemies move SO quickly, and having the limited ammo makes it not really worth fighting them - I found myself just trying to avoid them and going to the end. I like the color choices and the artwork a lot, and overall it's a cool idea

Aw man I'm so sorry about that! Been kind of a hectic weekend lol... should be all good now.

Took me a little while to figure it out, but it's a really cool game!

I like the presentation, and I like the central idea. I wasn't sure why I'd want to use the Moss to change the path, since by default you can kinda just spawn-camp everything. Overall though it was cool

Huh, weird, I don't know why it wasn't showing up. Should be fixed now!

Overall I liked it! It had a fun central mechanic, and the sound effects and the little voice clips really elevated it.

Really interesting! I don't think I've seen something that's rhythm-based using hex movement before! I really like the art, and the overall presentation is really nice!

Great! I love the visuals, the feeling and atmosphere are great, I love the lighting effects, the story is interesting, really well done!

Haha thank you! Thank you for sharing your video and for including my weird little game!

Haha, thank you!

Thank you so much for your comment! I really appreciate all the feedback, and thank you for the encouragement! I hope that I can keep making projects and keep learning too. This really helps a lot, thank you.

Thank you so much! Yeah I was debating a bit if I should make her more sad if you leave, but also not wanting to make the player feel too guilty about it? I definitely went back and forth on it a bit. Thank you! Maybe I'll look into maybe making a longer version, I think that would be fun!

Thank you so much! I'm really glad to hear that!

Very cute and smart, I liked this a lot!

Thank you!

This was pretty cool! I liked the way you expressed the theme through the gameplay a lot, and you did a great job making the progression feel good as you go along. The controls are really intuitive. I also loved the dynamic music, it was a nice touch.

Thank you so much! I'm really happy to hear that you enjoyed it and that it made you feel something.
Also, thank you for the tip about using nearest-neighbor for the text, I'll make sure I keep that i mind when I make stuff in the future!

This was pretty cool! I like the idea a lot, and I feel like it really fits the theme well. I love the idea of gathering people together to be a positive force. :) You did a great job introducing more challenging enemies as it went along, and I really liked the dynamic music a lot too.

This was fun! Definitely a fun challenge navigating around and trying to find the right items in time, and remembering to wash your hands. Good job!

This was fun! I'm really impressed by the level design, and how big and interesting of an area you were able to make!

Cute =)

Took me a little bit to figure out how to play, but after that it was pretty chill and interesting. I like the whole idea of trying to provide and help your family like that

I thought this was pretty cool, it felt good to play, the visuals, music and sound effects were all great, and it was a cool idea! Good job!

Short and sweet, I really liked it! The visuals were great, the music was nice, I liked that each of the coins you collect have different fun little names. Having to charge up power by rolling faster to smash through stuff was cool, and made the game really fun. I'd love to see this developed into a larger project!

This was cute! It was a little hard to anticipate which clothing items would and wouldn't fit the theme. I really liked the 'rumor' system where you can learn about what different companies like, that was a nice touch! And of course, I love the kitty and I love the kitty puns. =3

I'm REALLY impressed by the polish, visuals and music you guys have, you did great! The game itself is pretty cool, definitely difficult, but I liked it.

I love the aesthetics, and the game is pretty fun! The rotating ammo is interesting. It's a little hard for me to tell what I can/can't touch and what i can/can't shoot, but other than that I enjoyed it a lot!

This was pretty cool, I liked it! it took me a little bit to get it, but once I did I really got into it! I like music and trying to find the right 'rhythm' in order to hit/not-hit the different orbs.

Man, this game is awesome! i could TOTALLY see this being a game on mobile or on consoles even as a downloadable game. Really addicting and fun.

I like the art a lot, and the character has a fun look to them! I feel like the game would feel a bit more fluid if you maybe had a faster fire-rate, or if you could fire through platforms. There's not a lot of room that you have for deciding where you want to attack from, I feel. That's the only real critique I can think of though, all in all it's a nice little game, it's clear a lot of love went into making it! I love the characters especially

I love the visuals and the music, both are very well done! The game itself is interesting, i feel like it's one I would need to replay to really get everything that's going on, which is great. I like the resource management and trying to figure out our own goals, and trying to figure out how everything works and interacts together. The season changing is really nice :)

Really interesting, it made me feel claustrophobic in a way? Not like in a bad way, it was just interesting and the whole thing having your clones following you around (and not having control over WHEN it would happen) was really interesting!