Recent community posts
Thank you Arcade Badgers, I lowered the difficulty. I still think, that the main problem was, that most players thought, they have to move on the new spawned pixel, when there was still a high chance of finding the old ones. But the game was really to hard for a jam game and a game with focus on experience.
I fixed a bug, now everything should work out fine. Basically the game is just about staying on the moving something to keep the music alive. There is no real game over, because the player can always hope to find it by moving around in an endless space, because it only dies when he creates a new one. Thanks for your feedback guys, I wouldn't have found that bug without you!
I wanted that understanding the game is part of the experience itself. Maybe the game got a little bit too hard, especially at the beginning. I only can recommend to not give up until you realised what the game is about. Thanks for your feedback!
Thanks for playing! Did you play the 1.1 build of the game? Because it seems that the framerate caused a lot of problems with the physics and the sizes of the shields probably because you used the Fastest option in the Player Settings, which should have alredy been fixed with that update.