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A jam entry

Beyond4096View game page »

Submitted by Sven Ahlgrimm (@SvenAhlgrimm) with 17 hours, 6 minutes before the deadline


CriteriaRankScore*Raw score
64x64 Authenticity (was it truly lowrez?)#2103.8584.167
Aesthetic (sound and visual)#2322.6232.833
Game Feel (playability and control)#3201.6971.833
Overall Enjoyment#3281.5431.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.


Jupiter_Hadley · 85 days ago

I also included it in an article of my favorite games from this jam here.

Jupiter_Hadley · 139 days ago

Really interesting game! I included it in my compilation video series of the Low Rez Jam games, if you would like to take a look :)

Thank you Arcade Badgers, I lowered the difficulty. I still think, that the main problem was, that most players thought, they have to move on the new spawned pixel, when there was still a high chance of finding the old ones. But the game was really to hard for a jam game and a game with focus on experience.

I think it's an interesting idea, but perhaps things move a bit too fast to catch and stay on the colour.

Main gripe might be with the controls as I tap a direction and it seems to go further than I think it should, so I'm always over steering? It's a shame as it does look nice when you can stay on the colour.

I couldn't seem to stay on the color at all... I get that it appears and that you're meant to follow it, but I cross it once and then it's gone before I get back on. If it's just meant to be an experiment/experience then why do I find it so frustrating to even attempt. :(

I fixed a bug, now everything should work out fine. Basically the game is just about staying on the moving something to keep the music alive. There is no real game over, because the player can always hope to find it by moving around in an endless space, because it only dies when he creates a new one. Thanks for your feedback guys, I wouldn't have found that bug without you!

Not really sure how it's meant to be played either. I went on the dot, music played non stop and dot never moved. If I moved one pixel, dot dissappeared completely and "give up" appeared, placing the dot nearby again.

I probably missed something...

I lowered the difficulty. The game was really to hard. I playtested a little bit too much on my own...

I wanted that understanding the game is part of the experience itself. Maybe the game got a little bit too hard, especially at the beginning. I only can recommend to not give up until you realised what the game is about. Thanks for your feedback!

I didnt really understand what to do, and the movement made it it hard to get the white dot then it kept saying give up?

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