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sv10

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A member registered Mar 01, 2025 · View creator page →

Creator of

Recent community posts

Thank you for playing the game!

Thanks for trying out the game!! :)

Gambling is not about winning - it's about the debts you made along the way

Thanks for playing the game :)

Honestly, at first I thought the lack of sounds would damage the presentation and game feel, but dude, the game totally makes up for it with unique artstyle, plus the horrific story is just so cool!! 

Thanks for playing the game! I will play yours too!! :)

Nice game, I really like predicting where the opponent will go! 

Hello! Are you still looking for a team?

Hi! I'm a godot programmer and game designer. Here are some of my previous jam games: https://sv10.itch.io/light-is-right, https://sv10.itch.io/slick-snake-roguelike.

You can press T to teleport to a random enemy spawner

You can press T to teleport to a different location (a random enemy spawner)

It's very good. And the developer is very nice

For full screen, you have to press the full screen icon on the top bar of the application

WASD to move, lmb to shoot, R to reload, Q to change guns

Here's a game I made for a game jam: 

https://sv10.itch.io/ads-are-friends

It doesn't look good, but has some unique mechanics.

Here is my devlog (I started a couple of days ago though):

https://itch.io/t/4693977/something-between-hollow-knight-and-rain-world-my-metr...

I think I'm going to add soulslike elements like parrying, bonfires, and other stuff

Added pogo, started working on parrying.

New movement


 I have a new idea about the gameplay: basically, the player could be able to communicate with creatures (including enemies) and they will change their behaviour depending on that. It's just and idea though, I don't really know how to implement it yet

Improved movement, added sword


Working on adding a grapple gun

A couple days ago I started working on a Metroidvania, whose defining features will be momentum-based movement, simple but deep combat system (like in Hollow Knight) and complex creature AI like the one that can be found in Rain World. So far I have only made a rough version of movement. There's dashing, jumping, slamming the ground(inspired by ultrakill) and bunny hop!! Also there's a gun. I plan to update this devlog relatively frequently, but can't promise anything.

I really like the art and music

The music and art are really cool, so polished

Noice sound design

It's pretty original and fun, I like it

Are you serious? I'm so happy someone has enjoyed my game, I thought the mechanics were kind of messy

I know I'm late, but does anybody want to make art? I can show you the project and you decide whether you want to make art for it or not.