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I agree. Would be tremendous if we are given the parts data. So we can stitch them together in our Godot game and have the player ability to change their looks on the fly as opposed to pre-generated sprites.
Can we have premade sample to see how it looks in our game before buying? Perhaps just the walking animation, just to get the feel.
Does this includes the png files of the each parts and we can expand it on our own? On other character creators that I stumbled upon, they only provides an executable that can generate it, resulting in the form of spritesheet, and gave no access to the parts files.
Does this come as a single .exe file, or do I get to peek the parts/components images and possibly add my own parts to the mix?
The idea is I want to stitch them together manually in my GameMaker and give the player the option to customize
Bought the whole bundle, my suggestion for this pack would be additional premade for each profession NPC, I find one for each seems lacking ;)
Question about 50% discount for Patron, how does it works, Is it in the form of coupon that has limited use. And the discount can only be used only when I'm currently a patron?
Just a thought, but wouldn't it better if you separate the tools from the base character animation itself?
For example, instead of having Pickaxe animation taking out the whole spritesheet on its own, you take the Pickaxe item out to another 4x5 spritesheet, and the character only have that mining-like hand swinging animation. This way I could reuse that animation for other thing, for example using Hoe.
Same with Sword animation. You extract the sword item on its own 4 direction animation, and the base character only have that "swinging-like" hand animation. Of which, later on, I could reuse it if I have scythe item by putting it on a new layer.
Because the motions of your hands when you are using pickaxe, hoe, axe, (or any tools that you swing it vertically) basically the same. Same with sword or scythe (or any tools that you swing it horizontally), since they should share the same slashing motion.
This will make it easier if we want to have different colors for our tools since we dont need to touch any thing but the tool spritesheet itself
Hard to explain with text, I hope you get what I mean.