Okay I legit saw the first part of the video. STRAIGHT UP, I WANTED A GAME LIKE THIS.
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you’re actually the first person I’ve seen that actually liked the shield enemies XD
But yeah, some people were mentioning how I could do simple movements at least which is probably what I should have done.
Thanks for the feedback! :)
The one thing I always tend to keep from game to game is that immediate restart. I don't like to point out the player's death as it gets repetitive and annoying (this even applies to my only rage game I've made "Green Boi"). Instead, to make the player feel like it wasn't actually as bad as it was I restart immediately to give them their next chance. Smooth, fast, and straight to the point. :)
*Sigh* I really, REALLY, tried to make moving enemies in the beginning but my lack of AI knowledge didn't help the fact that if I added movement it'd be either too easy or annoying to fight them. But, I at least tried to make moving enemies. The king was easier though since he has several anchor points to work with. :)
It seems really cool! But unfortunately I'm having far too many issues for me to play it. I use 2 monitors which means moving the mouse moves it unto my 2nd monitor. Also, there is no option to lower the sensitivity for the mouse making it really hard to aim.
This is less of an issue as I could bare it slightly, but my FPS was low due to my PC being not the best on the market it'd be nice to have fast settings that make the FPS run at a reasonable rate.
Otherwise, the environment is really well done and makes use of the textures really well. Good job on that. :)
The concept is great, but the controls feel iffy, why not have A/D still control rotation, it'd make memorizing what the controls do a lot easier. Another way to do it is to use the mouse for drilling.
The concept of the game is really well done, some things could be explained a tiny bit better and I think there is a bug somehow causing a pawn to become a king or something idk, but other than that it's good :)
Well, what you are describing is called meta-sprites, smaller sprites stitched together using code to make bigger sprites. They wouldn't score less in that instance due to it being rather difficult to pull off correctly :)
I hope you didn’t start working on this, but toots is odd exception, but I’ll allow the frame as long as it remains mostly outside the game itself. If people feel iffy about it just link to this. :)