sufficient
Sunrose Studios
Creator of
Recent community posts
omg we love this game so much. it's really cozy and heartfelt and sweet, and seeing casual plural representation in this absolutely made our day. our only complaint is that the sunfluffs cloud area is kind of difficult to see in due to how blindingly bright it is. we get the aesthetic choice, and it does look pretty, but it gives us a slight headache and could be a contrast issue for some.
anyway y'all are doing amazing and we believe in u <3
nah they're just basic particles with velocity and acceleration; there's just a few constant forces acting on them!
there's an angular acceleration based on the bar at the top (which is adjusted slightly based on the particle's color) and an attraction to the mouse when clicking dependent on the distance.
In the library at the copper city, when reading the story on the leftmost shelf, after reading the segment about the queen singing the song, the game locks the player on an empty textbox with no way to move or open menus. Forcing the game to quit also causes the player to be sent back to their last autosave.
Loving the game, just wanted to let y'all know about a bug (not the crawly kind) that we ran into!
this is really fun, we like it a lot! a few criticisms (which i imagine could be fixed for a postjam version) though:
- having no fullscreen or screen resize is annoying
- the lack of a save mechanic is particularly frustrating
- the ability to go back a level had us accidentally having to redo puzzles multiple times
- the little knockback you get from a failed grapple can sometimes allow you to phase through a wall (if you then go towards the wall immediately after being knocked back right against it)
aside from that, good stuff!
