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(1 edit) (+1)

this is really fun, we like it a lot! a few criticisms (which i imagine could be fixed for a postjam version) though:

  • having no fullscreen or screen resize is annoying
  • the lack of a save mechanic is particularly frustrating
  • the ability to go back a level had us accidentally having to redo puzzles multiple times
  • the little knockback you get from a failed grapple can sometimes allow you to phase through a wall (if you then go towards the wall immediately after being knocked back right against it)

aside from that, good stuff!

(+1)

Much obliged! Yes, there were a handful of inconvenient decisions that gave birth to these issues. If I get around to code some more, I'll make some changes. Regardless, I appreciate your insight and bug explaination!