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SunnyDrake

3
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A member registered Dec 21, 2016

Recent community posts

posted a bug here https://github.com/superpowers/superpowers-game/issues/188

hi im trying to draw line in three.js from one dynamically created Actor model to another

1st level is 0,0,0 actor
2nd level of nested Actors give correct cords and line is ok 
3rd level of nested Actors give incorrect cords and line is wrong
code>>>
let toStar=(this.map[1] as Sup.Actor);
let staractor=(this.map[0] as Sup.Actor);
let toStarp=toStar.getChildren()[0].getPosition();
let staractorp=staractor.getChildren()[0].getPosition();
let g=new THREE.Geometry();
g.vertices.push(new THREE.Vector3(staractorp.x,staractorp.y,staractorp.z));
g.vertices.push(new THREE.Vector3(toStarp.x,toStarp.y,toStarp.z));
let line=new THREE.Line(g,new THREE.LineBasicMaterial({color:0xFFFFFF,opacity:0.5} ));

tryed to compute via recursion add getLocalPosition()+getParent().getPosition() but values are still wrong... 

Still using for my hobby:)

Ray.SetFromCamera -> Ray.intersect -> hit.distance