Very polished game, but I think the theme and prerequisite aren't used enough
Sug.Sad
Creator of
Recent community posts
Thanks for your feedback!
I only increase the player's speed when they kill enemies. It's a temporary speed boost that can stack, so if you keep your combo going, you'll move much faster and have enough time to kill all the enemies.
But I think the game becomes a bit unbalanced after level 20, and I didn't have enough time to fix it (My own record is 21 finished levels)

I really like the VFX and shaders used in the game, also the tutorial looked concise and well integrated. But character handling is too clunky, the character is poorly controlled. Handling is an important part of a game with platforming sections, so without nice handling the gameplay doesn't feel as good as it could.
It would be good to add a "You win" sign at the end of the second level, because right now the game just goes to the main menu and it doesn't give a feeling of completion.

15 Seconds to Kill is a game made for Micro Jam 062.
The main idea was to convey a feeling of speed by limiting each round to a strict time limit and giving a speed boost for every kill. I did my best to make this game as polished as possible.
Im really wont to improve my game design skills and I wiil be really happy to get any feedbak to my game
Link: https://sugsad.itch.io/15-seconds-to-kill
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