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Cukia "Sugar" Kimani

11
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107
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A member registered Dec 15, 2014 · View creator page →

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I smiled the whole way through! This was awesome. I kept going just to feel/hear what was next. I definitely had the urge to discover what was right around the corner.

Oooh. The animations and sfx really make the digging satisfying. I wish the map was live and showed where you were in relation to stuff. I felt like I was mindlessly walking around but the diggin kept me going! 

Great experience playing this. I had trouble getting passes the Temple. Initially was feeling quite engaged by the narrative and after trying time and time again at the temple. I just started min maxing as much as possible the stats to get passed but unfortunately couldn't. The UI/UX is really nice apart from the visual indication on the map for the currently selected location it felt great. I really enjoyed the decryption of the text.

Hahaha. The creatures are great. I liked trying to see what I could make. 

Whao! Enjoyed the gun play. I wish there was better feedback on destroying enemies. 

I enjoyed walking around exploring the maze. I definitely felt the urge to discover what was in the secret room. 

Hey. Thanks for checking it out! I've updated the build to allow fullscreen at 1080p plus a resizeable window when windowed. 

Thanks! I love the ideas you mention about having the blobs "react" to the music. 

Thanks for the feedback. 🙏

Uhm... I think Clayxels can be used for something bigger. You just need to know it's limitations. 

This was 🔥. Reading aint even my jam but that dialogue, gahd damn hella spicy. 😊
I'm a fan. 🙌

I've been working on a bare bones Unity3D pixel editor. Almost done with the base features.

Here are a few gifs