Hey thank you so much for taking a look, I'm pretty new at 3d modelling and I'm trying my best to make things that I know I would want to use, it took a lot of work to put that pack together, and regardless of the lackluster sales I'm proud of myself for making it. Thank you so much! <3
[StudioNamePending...]
Creator of
Recent community posts
I've lowered the price of this low poly tavern asset pack to $4.99. Looking back, I think I might have been a bit hasty with my initial pricing given all the work that went into creating these assets.
My goal is to make quality game assets affordable for everyone - whether you're a solo dev trying to make it (like me) or using games as a teaching tool. Game development should be accessible, and I want to do my part to help make that happen.
Thanks for your support!
Hey! I'm a programmer/Unity developer looking to form a small team for this jam.
What I bring:
- Several years of Unity & C# experience
- Comfortable with game systems, mechanics, and implementation
- Visual Studio workflow
- Ready to commit and see this through to completion
What I'm looking for:
- 2D/3D Artist - someone who can create cohesive assets quickly and isn't afraid to keep scope realistic
- Musician/Sound Designer - to handle audio and atmosphere
My approach:
- Clear communication and realistic scope from day one
- Focus on finishing something polished over something ambitious
- Regular check-ins to keep momentum
- Open to ideas but decisive when needed to ship on time
Experience level: Any - enthusiasm and reliability matter more than portfolio. This is about getting something finished together.
Time commitment: Be honest about your availability - e.g., "evenings and weekend, probably 15-20 hours total"
Communication: Happy with discord, but any other socials are also fine, whatever's easiest
Drop a comment if interested - let's make something we're proud of!
Thank you so much for taking the time to give such detailed and thoughtful feedback on my pack! I really appreciate you looking through everything so carefully and sharing your insights.
You’ve raised some excellent points, especially about the scaling issues in the promo images. You’re absolutely right that the stools should be shorter relative to the barrels, and I can see now how the chairs look too low for the tables. I hadn’t considered how important it is to show proper scale with a character in the scene - that would make things much clearer at a glance. I’ll definitely work on adjusting the proportions and creating better promo images that demonstrate the scale more accurately.
Your observations about the stairs, railings, and floor patterns are really helpful too. I see what you mean about the floor tiles creating an obvious repeating pattern, and the point about the broken floor gaps potentially causing rendering issues is something I hadn’t thought about. The suggestion to add a plane underneath with sand or concrete, or to make the gaps larger and more intentional, is really useful.
I also appreciate you mentioning the price comparison with similar packs on the Unity Asset Store - that’s valuable context for me to consider.
This kind of constructive feedback is exactly what I need to improve the pack and make it more useful for people. Thank you again for your time and expertise!
Jason
Currently managing a restaurant but spending every spare moment learning Blender and working toward a career in games/3D art. I'd love some honest feedback from people who actually know what they're doing.
https://studionamepending.itch.io/low-poly-tavern-pack
What should I be focusing on to level up? I'm open to all criticism - I want to get better, not just hear nice things.
Appreciate any insights!
You walk into a tavern. The bartender says "we don't serve your kind here." Your kind? Asset-less game developers.
NOT ANYMORE.
Just dropped my Low Poly Tavern Asset Pack V1 with everything your fantasy game needs to have The Most Important Location In Every RPG:
- Tables (for sitting AND dramatic slamming)
- Chairs (throw-able in bar fights)
- Barrels (mysterious contents)
- Booze containers (empty and full)
- Proper medieval ambiance stuff
Built by a restaurant manager who's slowly 3D-modelling his way out of the service industry, one polygon at a time.
Grab it, use it, and send me screenshots of your taverns! 🎮
Currently managing a restaurant but spending every spare moment learning Blender and working toward a career in games/3D art. I'd love some honest feedback from people who actually know what they're doing.
Below is the link to my latest project i released:
https://studionamepending.itch.io/low-poly-tavern-pack
What should I be focusing on to level up? I'm open to all criticism - I want to get better, not just hear nice things.
Appreciate any insights!
Hey guys Jason here, the developer of Project Mercury. I'd love you to check out the demo that I've put together. It's still early days. I've spent about 25 hours so far making it which is really quick i know. I'd love your input on how to push the game forward to give you the most fun experience.
I have a roadmap written up already for what I have planned for the future but that's absolutely up for discussion. For now though I'd love to see some new scores on my leaderboard so please have fun!.
hey man I managed to upload it today, so if you or anyone else wants to play and get on the leaderboard, when you die there’s an input field for your name. Just click the green submit button to upload your high score.
Note: it currently doesn’t work on mobile but I should have that fixed in the next update
hey man thanks for setting this up, nice high score btw. I'll post mine in a bit... however because of your enthusiasm I'm going to try and add leaderboards to the game today and upload the update so we can all do it in game. Try being the key word though since i only have a vague idea of how to do that, but I'll learn just like everything else Ive done so far!
Hey man thanks for stating the comment thread, I've been away for a couple of weeks due to christmas however I'm back now and will be uploading version 0.3.0 with a new level part for more variety in the gameplay aswell as bug fixes from version 0.2.0 ive changed the way that i do the platforms so the player shouldn't climb into the walls anymore, and I've added a temporary menu for the controls to show the player what they can do. Later on down the line I'll be adding a very brief in game controls tutorial for a first time player but that'll come later. Hope you enjoyed playing so far though!
Man… First off I wanna say thank you so much for taking the time to play it! Not only that thank you for your feed back it really means a lot! I’m gonna get this issues fixed and release the next version in like a week or two, the feed back you gave was so handy, sometimes it’s hard to notice things like that when you’re real close to it yknow.
The slide was originally designed to slide under platforms and traps, but I was toying with the idea of using it as a way to do that but also to slow your character down so you can time the traps because you’re absolutely right it does feel very luck based. Each trap has a radius to detect the player and come online but I might increase their detection radius so that it makes them more varied. The only problem is some of them have really cool animations when they pop out and if I set it too high you don’t get to see it.
Anyway thank you again for the feedback man and please keep an eye for future updates.


















