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Studio Esagames

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A member registered Apr 20, 2017 · View creator page →

Creator of

Recent community posts

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Very excited to play Auro, looks like exactly my kind of game! Happy to see it receiving regular updates even this much after the initial release :)

I was wondering, are Auro310 and 311 ahead of the 3.9 version released on Steam? If yes, will the Steam version be updated in the near future?

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Brilliant game, love it! Won both my first and second run, but the game length and challenge feels just right. 0-cost actions become a bit tiresome to go through with a mouse, so only thing I'd add is to select cards using the 1-9 number keys, like in StS. Maybe tuning down wrench to 3x actions would make it less OP, other cards seem fine.

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Sounds like you may need to change your approach. The game is challenging, but with the right strategy each stage is beatable even without synergies.

Analysing the charts to see where you might be using too much time can help. You should also look at the resources remaining at the end of your lifespan, and make sure you're not left with anything that doesn't contribute towards the goal. Replaying earlier levels for bonus synergies also helps. Good luck!

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Extremely good game, love it! Only suggestions would be to start with 90% zoom (so that the operator panel has three columns), and some kind of auto-sort for operators/variables. Other than that everything is perfect!

I got to 2^10^38, but didn't figure out the recursion achievement. Any hints?

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Glad you liked it! I'm also happy that unlike some similar games this one doesn't require a lifetime to complete :)

Thanks for reporting this. Just to clarify, could you share which resource is stuck at 200? What's your status for the current goal? A screenshot of the full game view would help a lot. :)

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Thanks, we'll look into it - although unfortunately can't make any updates before the jam period ends.

Thank you for letting me know! Could you share what OS you're using?

Thank you for playing! You can also use number keys 1-6 for the actions, hope that helps :)

I love the concept! Very unique and fresh. Surprisingly polished for a jam game; the team's experience shines through. Thank you for the pleasant experience!

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Thank you for the kind words! Indeed, I was poring over research on organism sizes, energy use, etc. 😂

I tried The Magic Looperang, and it's amazing! Very nice concept with a lot of attention to detail, well done! Reminds me a bit of Void Stranger. 東京に住んでいて日本語でもおkです!

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Rain is pretty broken yeah, easily averages more than 18 water for one card. It's fun to use though, and one of the few reasons to think about plant placement seriously. Very nice design, love the game overall. Other uses for money could be a nice improvement? :)

Seems like a Saffruma + Tomelone build can get you quite far, not sure what day this is but it took more than an hour to get here:

This is super exciting - looking forward to seeing what the future holds for Entropy!

HOT

Awesome, thank you for the quick fix! ^^

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Hello! I wanted to say that the action sequences are awesome and helped me understand their possibilities a lot better. Thank you for sharing this pack!

However, in the example project some of the events (dash flip, dash flip all, dash cast) have the run trigger set to "autorun when switch 1 is on". Unfortunately this may cause a softlock when using loops that operate on switch 1. Since the trigger doesn't seem necessary it might be best to change them all to "none". Just thought to let you know so future users don't need to go through the same debugging. :)

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Thank you for giving it a try! Sorry for the random bugs and and awkward controls, but that jump in stage 1 was incredible! My heart was warmed by your calm and pragmatic approach in both stages.

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Thank you for the kind words! Being able to change polarity freely or not was one of our hottest debates, but we ended up experimenting with how having them as pickups would affect the game play. It provided a lot of interesting scenarios to craft, but limits level design as all situations need to be solvable with either color. We'll try free changing in the second MagNet Soul game! 

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Liked it, fun idea and quick enough. Just wish something else than regular soldiers were the bottleneck, or it was possible to upgrade countries :)

Incredible concept! The title is just pure genius. Didn't manage to save everyone but had lots of fun!

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Thank you and congratulations for a very nice time! There are some bugs that may allow for a faster time in theory, but 31-32 seconds feels pretty close to the limit of what's currently possible.

The controls and level design is very good, but I wish there were more checkpoints. Nice work!

Awesome, glad to hear you're planning a sequel! I'll be looking forward to its release :)

I like the game, but would like it even more if it saved progress and was more challenging (maybe an extra difficulty or two beyond Hard). Unless you're making lots of money off the Android version I don't see any reason to limit the game's features on itch.io.

Thank you for developing and updating the game!

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Thank you for the feedback. While our definition of a "game" may differ, I'm glad to hear you felt emotions of joy while experiencing our interactive adventure! 🙂

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Oh! I would love to see fanart of our art game!

Thank you so much for this awesome thread, it made my day to see interaction between creators! <3

https://mmkalll.itch.io/only-one-decision

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Why not share the results publicly? That way the whole world can benefit from your hard labor! 💕🌎✌

SLAM that download button - guaranteed to be worth it!