Brilliant game, I love it! Would be happy to see some kind of time trials too though, that could counteract the easy difficulty.
Studio Esagames
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Brilliant game, love it! Won both my first and second run, but the game length and challenge feels just right. 0-cost actions become a bit tiresome to go through with a mouse, so only thing I'd add is to select cards using the 1-9 number keys, like in StS. Maybe tuning down wrench to 3x actions would make it less OP, other cards seem fine.
Sounds like you may need to change your approach. The game is challenging, but with the right strategy each stage is beatable even without synergies.
Analysing the charts to see where you might be using too much time can help. You should also look at the resources remaining at the end of your lifespan, and make sure you're not left with anything that doesn't contribute towards the goal. Replaying earlier levels for bonus synergies also helps. Good luck!
Hello! I wanted to say that the action sequences are awesome and helped me understand their possibilities a lot better. Thank you for sharing this pack!
However, in the example project some of the events (dash flip, dash flip all, dash cast) have the run trigger set to "autorun when switch 1 is on". Unfortunately this may cause a softlock when using loops that operate on switch 1. Since the trigger doesn't seem necessary it might be best to change them all to "none". Just thought to let you know so future users don't need to go through the same debugging. :)
Thank you for the kind words! Being able to change polarity freely or not was one of our hottest debates, but we ended up experimenting with how having them as pickups would affect the game play. It provided a lot of interesting scenarios to craft, but limits level design as all situations need to be solvable with either color. We'll try free changing in the second MagNet Soul game!
I like the game, but would like it even more if it saved progress and was more challenging (maybe an extra difficulty or two beyond Hard). Unless you're making lots of money off the Android version I don't see any reason to limit the game's features on itch.io.
Thank you for developing and updating the game!
Oh! I would love to see fanart of our art game!
Thank you so much for this awesome thread, it made my day to see interaction between creators! <3
https://mmkalll.itch.io/only-one-decision








