Not in this game. We wil have some full Anthro in tactics (but still overall a minority).
Studio Echydna
Creator of
Recent community posts
Yes. Itch.io put it there everytime we update it. Everything is safe.
Check here https://studio-echydna.itch.io/isekai-parlor-simulator/devlog/941429/the-quarant...
As developers who have been active on itch.io since March 3, 2023, we're facing a significant issue with the platform's spam detection system that is severely hampering our ability to maintain and grow our game. For nearly two years, we experienced no problems with the platform. Our game performed very well on itch.io, building a dedicated community and generating consistent visibility and downloads. However, since December 2023, we've hit a wall with the platform's spam detection system.
We've updated our game four times (since dec 2023) with legitimate new content - bug fixes, gameplay improvements, and new features our players requested. However, each update has triggered itch.io's spam detection system, resulting in our game being flagged and our visibility dramatically reduced. What started as a temporary inconvenience lasting a couple of days has now escalated to 14-day visibility penalties. This prolonged invisibility on the platform is devastating for our game that previously performed excellently on itch.io.
After each flagging incident, we've had to contact support, explain our situation, and wait for manual verification that we are indeed legitimate developers. While support has been responsive initially, their fixes are only temporary, and the same issue recurs with each subsequent update. The stark contrast between our experience before and after December highlights that something has changed in the system, and not for the better. When our game isn't quarantined, it performs very well on itch.io - which makes these recurring visibility penalties all the more frustrating.
We understand the need for robust spam protection - nobody wants itch.io flooded with low-effort spam games or scams. However, the current system seems unable to distinguish between legitimate development activity and actual spam, especially for established developers like us with a track record predating these issues. This situation has left us contemplating whether to simply stop updating our game altogether, despite having improvements ready and a community eager for them. This goes against everything game development stands for - continuous improvement, community engagement, and responsiveness to player feedback.
The visibility provided by itch.io is crucial for growing our player base and securing the funding we need to continue development. While we do utilize other platforms, itch.io remains an important channel for indie developers like us. We're not asking for the anti-spam algorithms to be disclosed in detail, but we need a more nuanced system that distinguishes legitimate updates, a whitelist for established developers, permanent solutions rather than temporary fixes, and clear guidelines on update frequency. We've also seen multiple other developers expressing the same frustrations, both in community posts and on the Discord server, suggesting this is a widespread issue affecting legitimate creators across the platform.
For the indie game development ecosystem to thrive on itch.io, developers need to be able to iterate and improve their games without fear of being penalized by the very platform they're trying to contribute to. Please address this systemic problem for the benefit of all legitimate developers on the platform.

A small illustration of the problem with our recent update.
Richer clients need more lvl up girls and with higher beauty. Use more training, items, tattooes and capitalize on their personal tastes.
When a client hates a certain desire you have nothing to do,
just keep in mind that the stat is "wasted" and it's better to find a girl that is good on the other stats.
For some reasons we got flagged as spam for every update since december. I already complained about it in support but the only thing they did was fixing for that time and then pretend it won't happen again which it obviously did.
If you feel still cautious, which is - in the great scheme of things - not the worst opinion on internet, just wait a couple of days the warning will eventually come off. The HTML5 version is fine, it only hates the exe for some reasons.
" Except you only pay once and "own" the license for all future builds, I guess."
That's the big difference. It would be like paying one time on Steam and never pay again for having the update "in advance". I don't think it would neither feel fair for the sub on SStar/Patreon, nor it would be fair if i put the game on steam with a big price to compensate.
I just don't see either of this happening, unless we do some sort of Deluxe edition that we never make free after the game is finished. And even then it would have to wait that the game is finished.
For now we don't see the value of it, no. Steam doesn't work well with on-going development games as they forbid you to have an updated version behind a paywall even if temporary. (Some creator don't respect that, but they are in fact in breach of Steamwork TOS)
It would only work with a finished version, which is not something we are anytime soon close of.
