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Studio Echydna

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A member registered Aug 28, 2022 · View creator page →

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Not in this game. We wil have some full Anthro in tactics (but still overall a minority).

To put it simply no, I'm sorry. The MC customization is very barebone on this game, and at that point it will require to switch many game assets to make sense. 

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Oh I forgot to deactivate customer trait for holstaur if you are in the free version oops. Will be fixed in next version. Holstaur are a supporter-only race.

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Rooms need a bit of pre-planning yes. Synergies with some furniture is key to master the game.

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It's in the supporter discords  but they are technically guessable, it's always only one word.

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Only in the future post credit in the story mode. Won't be in the main gameplay.

Yes. Target the rich.

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Don't recruit too much, XP your girls and don't forget to do learnings. Try to match the customer traits, but a better girl is just good overhaul. It's also normal to do in debt in the start. If you struggle too much, do try the casual difficulty, it's here for that.

Yes. Itch.io put it there everytime we update it. Everything is safe.
Check here https://studio-echydna.itch.io/isekai-parlor-simulator/devlog/941429/the-quarant...

We'll see with our publisher but it's a possibility yes.

you should check our last announcement!

possibly, but if it happens it will at the end of the development not before, steam is not very friendly with ongoing dev nsfw games

Sorry we don't have any mac to test so we don't even build for it. You have to look to windows emulator or dual boot a windows.

Slimes are an aquatic race and need to use Pool-type rooms like mermaid.

For the exe it's %AppData%\LocalLow\Studio Echydna\Isekai Parlor Simulator

For the html you have to manually download them if you wanna keep them outside of the browser cache.

We found the issue with the Novel, it got a crazy unclucky bug. Both novels got the same hash from their name which is like super unlikely. I will fix it onwards for 1.13.

Thanks for the report and feedback, I will check the bug this is weird.

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Seems to be a minor bug yeah. Thanks for the review!

TLDR : Itch.io spam system is dumb, the exe version is completlty fine and in the future we will stop updating every month the free update on itch.io, go on the newgroundspage.

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Okay I will post my devlog about it. That's a itch.io problem and I am *really* sick of it.

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I think the persistent data may not transfer. Using the exe is advised for prolonged use.

The short version is probably no.

Released an hotfix for 1.9 as the W1 Story mode was broken in the exe version.

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Thanks for the report but this one is already fixed in the recent builds. 

Just wait a bit for the fix to spread to the public version.

Thanks for the feedback! 

Yeah, boys as employees would required too much change on our part. Maybe if one day we either do a sequel of some sort, but for this one we will not change the mechanics very much anymore.

You have to build another waiting room.

I'm pretty sure this font don't support Cyrillic. We are not supporting other languages for now.

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As developers who have been active on itch.io since March 3, 2023, we're facing a significant issue with the platform's spam detection system that is severely hampering our ability to maintain and grow our game. For nearly two years, we experienced no problems with the platform. Our game performed very well on itch.io, building a dedicated community and generating consistent visibility and downloads. However, since December 2023, we've hit a wall with the platform's spam detection system.

We've updated our game four times (since dec 2023) with legitimate new content - bug fixes, gameplay improvements, and new features our players requested. However, each update has triggered itch.io's spam detection system, resulting in our game being flagged and our visibility dramatically reduced. What started as a temporary inconvenience lasting a couple of days has now escalated to 14-day visibility penalties. This prolonged invisibility on the platform is devastating for our game that previously performed excellently on itch.io.

After each flagging incident, we've had to contact support, explain our situation, and wait for manual verification that we are indeed legitimate developers. While support has been responsive initially, their fixes are only temporary, and the same issue recurs with each subsequent update. The stark contrast between our experience before and after December highlights that something has changed in the system, and not for the better. When our game isn't quarantined, it performs very well on itch.io - which makes these recurring visibility penalties all the more frustrating.

We understand the need for robust spam protection - nobody wants itch.io flooded with low-effort spam games or scams. However, the current system seems unable to distinguish between legitimate development activity and actual spam, especially for established developers like us with a track record predating these issues. This situation has left us contemplating whether to simply stop updating our game altogether, despite having improvements ready and a community eager for them. This goes against everything game development stands for - continuous improvement, community engagement, and responsiveness to player feedback.

The visibility provided by itch.io is crucial for growing our player base and securing the funding we need to continue development. While we do utilize other platforms, itch.io remains an important channel for indie developers like us. We're not asking for the anti-spam algorithms to be disclosed in detail, but we need a more nuanced system that distinguishes legitimate updates, a whitelist for established developers, permanent solutions rather than temporary fixes, and clear guidelines on update frequency. We've also seen multiple other developers expressing the same frustrations, both in community posts and on the Discord server, suggesting this is a widespread issue affecting legitimate creators across the platform.

For the indie game development ecosystem to thrive on itch.io, developers need to be able to iterate and improve their games without fear of being penalized by the very platform they're trying to contribute to. Please address this systemic problem for the benefit of all legitimate developers on the platform.


A small illustration of the problem with our recent update.

Richer clients need more lvl up girls and with higher beauty. Use more training, items, tattooes and capitalize on their personal tastes.

When a client hates a certain desire you have nothing to do, 
just keep in mind that the stat is "wasted" and it's  better to find a girl that is good on the other stats.

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We gonna add support for additional languages later in the year,
but besides French and maybe Spanish and Japanese which are the additional languages spoken by the dev team it will have to be community translated.

For some reasons we got flagged as spam for every update since december. I already complained about it in support but the only thing they did was fixing for that time and then pretend it won't happen again which it obviously did.

If you feel still cautious, which is - in the great scheme of things - not the worst opinion on internet, just wait a couple of days the warning will eventually come off. The HTML5 version is fine, it only hates the exe for some reasons.

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this was a mistake, sorry for the incovenience, I fixed the link

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We seriously did considered it, you are not the first one to ask, but the gameplay (and programming) is at the end too Mouse-centric. It's something we should have planned since basically the start of the game. Our future games will try to be more Android friendly.

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Not planned anytime in the future for now. I'm personally not against the idea and it was originally proposed in one of the oldest Subscribers polls. So I don't know.

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" Except you only pay once and "own" the license for all future builds, I guess."
That's the big difference. It would be like paying one time on Steam and never pay again for having the update "in advance". I don't think it would neither feel fair for the sub on SStar/Patreon, nor it would be fair if i put the game on steam with a big price to compensate.

I just don't see either of this happening, unless we do some sort of Deluxe edition that we never make free after the game  is finished. And even then it would have to wait that the game is finished.

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For now we don't see the value of it, no. Steam doesn't work well with on-going development games as they forbid you to have an updated version behind a paywall even if temporary.  (Some creator don't respect that, but they are in fact in breach of Steamwork TOS)

It would only work with a finished version, which is not something we are anytime soon close of.

You can double check all your expenses at the end of day summary. How do you know for sure they are going to pay that? The small number showed above them is the max amount they have in their purse not necessarily the amount they will spend.

Thank you, we will look into it.

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You might wanna play the deskop exe version where you can have true full screen. Considering the UI is pixel art we have no plan to add a scaling UI setting.

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You mean a main Side Character I presume? Because the Player Character is canonically male and Echydna (the female lamia) is the only other main character.
As for Side Characters, probably not. We are gonna to stick with monster girls for this game (maybe 1-2 may be futa but that's it).