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struhy_xd

26
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A member registered Nov 16, 2019 · View creator page →

Creator of

Recent community posts

I had no idea you did Domekeeper! That’s so cool!!! Your style is great

This game is a part of a playtesting school project. Filling the playtesting feedback form would help me a lot!

👉 https://forms.gle/zaQxRTVabYFxfZtA6

The art is super cute

gg

World record score lesgo

Thanks!! You are credited along with all others in the ‘Credits’ section inside the game.

Dino Platformer Credits

I can add a credit to you to the project page if you want? :)

Finishing any game is a great achievement. Good job!!!

Hey, so this is My first gamejam (haha) and I totally overscoped. So this is a pre-postmortem on a game that I’m not going to be able to finish :)

The idea was to play the cycle of life on a small farm from the point of view of different NPCs. Planned were

  • Farmer
  • Lumberjack
  • Merchant

Oh well. I came up with a half of working Farmer and I have no more time left this week. The NPCs should have been the fun part!!

BUT I learned a lot - and that’s what counts, right? Animations are implemented with custom resources and are super reusable. Actions are using the amazing Beehave addon for behavior trees - what a joy! It was also fun creating a simple inventory and item system.

I wish you all the best of luck!


Just a side note: I used Godot 3.5 for web export. And oh boy, GDScript made a huge step forward with Godot 4. Types are crucial for quality of life and exporting custom resources really helps. I hope web exports will be fixed soon, so that we can use the newer version!

Cheers

Hey, messing around with UV1 should help: Ask Godot

With 3D there isn’t really the same option to tile textures perfectly as in 2D. The issue stems from the texture being placed on vertices in 3D space. The texture doesn’t really have a way of knowing how big is the surface it’s on. Here with a plane it looks trivial, but on a character model it is really not - and the rendering code is the same for both.

I just thought I’d explain why this is. Adjusting your UVs until it tiles nicely should work fine.

Good luck!

Haha yeah, you are right, zombies are cliche 😄 I just wanted something recognizable to apply the shader to.

Thanks you for the kind feedback!

Thanks! The line shading is super painful to do lol :D It’s a compromise right now, doesn’t look that great when the camera is moving :/

That’s a shame. I’d love to see someone win

Thank you!!!!

It really is a pleasure to look at!

Thank you so much!!

I thought I would be the last to submit!! You beat me to it haha :D

Great art, looks magical. What software did you use?

The art is S tier! Amazing work!

Oh, I guess it added it automatically since I created the project via the submission menu. This is too smart :D

sorry for the noise

Hi, I’m sorry, this is my first game jam. I created a page for the images

https://struhy-xd.itch.io/mockup-jam-submission-1

but I cannot submit it! The dropdown menu only shows my older projects.

:(

Like - thats what you get :D

Haha I'm really happy it helped!! <3

Hi, awesome pack!

I extended the wall tiles so they are a bit taller looking. It looks good when the player is smaller than the wall in my opinion. So here it is if anyone wants to grab it. Just plug it into 32x32 tilemap as a 32x48 tile.

That is AWESOME. I love how people use the squeeze animation instead of walking frames or something.. it never occured to me until I saw it and its awesome.

I will be taking inspiration from the damage indicating signs, I really like those too.

Good job!

Hey, cool game! I like the soundtrack a lot :D
Maybe try adding hurt animation and make the game progressively harder (more knives, even faster maybe).

Cool game :) I like the artwork too, its nice to see it in action!

I won! I think? :D Nice game.