Great game, there's so much depth to it (I suppose that from chess adaptations, but this take is really novel, I loved it)!
As the comments suggest, great polish too.
Best I managed is 12, with a good bit of luck!
Thanks for the feedback, I appreciate it! A tutorial of some sort is a good shout - of course like you say, time is short, but it probably is a priority.
Audio definitely lacked, which is ironic, because I'm a musician & composer more than anything else - but that's kind of why I wanted to focus on the other aspects, where I learned more
Thanks for playing :)
I really enjoyed playing, amazing work!
I had to play a second time to try get a perfect score - I got 8/9
Then I had to play one more time, to read what Splinky was saying... which is when I had a creeping suspicion - which was promptly confirmed hahahaha
Really hilarious characters, and a very smooth experience playing.
(Kind of reminds me of school teaching, actually)
That was a fun game! I think the charge-up mechanic on the attack worked well with the layout of the levels, I think it helped make the player think more about how they were approaching the levels
I admit I struggled to get further than the ice level, but that's a skill issue...
I hope to come back so that I can experience the rest of the game!
The style of this game was the highlight for me, for sure.
It hits the mark straight away with the choice of colours and the star-packed backdrop. Then the walking animation! It really had so much character which I loved.
I think it was a good difficulty, although I must admit it took some perseverance to make one of the Day 2 jumps. And those sniper robots were a bit harsh, the combination of the speed of the projectiles and the range had me scratching my head. Perhaps a slightly more visible projectile would help?
Great game, impressive to have built this in the week! Well done :)
I'll try to reword it, let me know if it's still unclear :)
When I said I repeatedly shoot the light:
Sometimes it's live: like you say, mult does not change
Sometimes it's blank: mult decreases by 0.1, I believe
However, the opponents shoot themself often enough that overall, mult goes up over time.
For the setting to zero, an example. If I've shot myself with a blank, let's say I have:
x2.0
01
Then if I aim at the light, and it is a blank, it becomes:
x1.9
00
It seems to always be 00 if you shoot a blank at the light, which means it sets your points to zero, unless I am mistaken
P.S. your English is well-written!
This game had me hooked the most of those I've played so far this jam.
Very well built :)
The different types of labels were very creative as well - between aiming at nails, shooting stronger materials multiple times, and double checking for labels under labels, it kept the game from feeling repetitive.
Deal! Here's my short game:
Rate PARANOIAC by Strinjer for Brackeys Game Jam 2026.2 - itch.io
I hope you enjoy :)
Deal! I will check out yours.
Here's mine:
Rate PARANOIAC by Strinjer for Brackeys Game Jam 2026.2 - itch.io
I hope you enjoy :)
I do have a piece of feedback - I was hesitant to post it because it feels ignorant of the time constraint we were under - you've built a much more complete experience than me for sure!
At the moment, the strategy is to repeatedly shoot the light. This lets the multiplier build up, then once you've gone as high as you want, you risk shooting yourself (ofc still a chance to get 0 points)
Here's my thoughts:
Perhaps shooting a blank at the light could have a less harsh penalty than reseting points to zero? Atm it disincentivises switching between light/self.
Or make the multiplier decrease more for shooting light with a blank so that the multiplier doesn't increase from only shooting at the light?
Hi, sounds good! Here's mine, it's a quick play:
Rate PARANOIAC by Strinjer for Brackeys Game Jam 2026.2 - itch.io
I hope you enjoy :)
Deal! Here's mine, it's quite short:
Rate PARANOIAC by Strinjer for Brackeys Game Jam 2026.2 - itch.io
I hope you enjoy :)