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I do have a piece of feedback - I was hesitant to post it because it feels ignorant of the time constraint we were under - you've built a much more complete experience than me for sure!

At the moment, the strategy is to repeatedly shoot the light. This lets the multiplier build up, then once you've gone as high as you want, you risk shooting yourself (ofc still a chance to get 0 points)

Here's my thoughts:

Perhaps shooting a blank at the light could have a less harsh penalty than reseting points to zero? Atm it disincentivises switching between light/self.

Or make the multiplier decrease more for shooting light with a blank so that the multiplier doesn't increase from only shooting at the light?

Thx for the feedback! I'm glad you posted it! I'm just a little confused, bc shooting the light with a live doesn't add mult, it does nothing. You gain mult only from speaking the truth or the death of your opponents. Also it doesn't set your points to zero - it removes the current mult from your points. Maybe I understood your feedback poorly as my english is not the greatest, maybe you meant something else? Could you rephrase the feedback a little so I could catch on a little better? I would appreciate that so much! 

I'll try to reword it, let me know if it's still unclear :)

When I said I repeatedly shoot the light:

Sometimes it's live: like you say, mult does not change

Sometimes it's blank: mult decreases by 0.1, I believe

However, the opponents shoot themself often enough that overall, mult goes up over time.


For the setting to zero, an example. If I've shot myself with a blank, let's say I have:

x2.0

01

Then if I aim at the light, and it is a blank, it becomes:

x1.9

00

It seems to always be 00 if you shoot a blank at the light, which means it sets your points to zero, unless I am mistaken


P.S. your English is well-written!

Ooooh I understand now, thx for rewording it. Thru my playtesting, I haven't really had issues with the opponents killing themselves too often, maybe you just had good(/bad) luck, bc the opponents have different aggresion levels each time they get spawned in and that determines how much they're likely to shoot themselves (of course based on what they think is in the barrel), maybe I'll add a modifier into the settings after the jam so each player could change the opponents behaviour to his liking. 

Also I do believe that shooting a blank at the light just removes some points (sometimes all of them), here's how it works:

Imagine this, you have 2.5x mult and 5 points. You shoot the light. Unfortunately it's a blank. You lose 0.1 mult and you lose a point * mult, rounded down. That means you're left with 3 points: 5 - floor(2.4) = 3

We really tried making the game fair, so you could not abuse one action, but nothing's perfect. Thx for the feedback! People like you help me push my games to perfection!