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ImIg

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A member registered 15 days ago · View creator page →

Creator of

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Thank you, your game is so fun and cool btw, I love it!

Thank you so much, this is my first actual game (I don't count remaking Minesweeper in C++ SFML) and I put a lot of effort into it. I think I will add a number under the "main" arrow indicating the distance somehow. Do you think that would solve the issue?

I do agree the movement is quick and the fact that the stars are moving much slower than the player doesn't help. My playtesters said the speed seems reasonable tho, so I kept it. I guess the strategy is just going slow. You can always slow down by turning around and propelling yourself towards that direction. One of my playtesters said that adding a number indicating the distance from the objective would be great, maybe that would've solved the issue. I just didn't have enough time to implement it. 

Also there is a propulsion SFX, it is probably very quiet tho, as I didn't want it to be abruptive.

Thanks for the feedback tho, I will probably return to the project once more and change some stuff.

I'm surprised that such complete and high quality game can be made in such a short period. Very fun, enjoyed it even tho I suck.

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just wow. genuinely peak