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StrayBoolet

113
Posts
1
Topics
9
Followers
13
Following
A member registered Mar 25, 2020

Creator of

Recent community posts

Oh that’s a weird bug, definitely gotta have to take a look. Lucky that it worked out in the end though, hope it didn’t affect your enjoyment by too much!

Thanks for playing my game!

Thank you! I spent a lot of time on the movement haha, so glad you enjoyed it! I’d love to expand on the ideas here as well!

Thanks for playing!

Thanks for playing! Glad you enjoyed the game, and yeah I would love to expand this game, maybe after the jam!

I love the humor behind this game lol. Those class cards and the goofy casino chips especially. The game is enjoyable, too bad I can’t like the gambling since it’s not a gambling game 😔🎰🎰🎰

Great job on this entry!

Love how meta it is haha. Easy to understand, but also quite fun to play. Nice job!

Personally, I suggest introducing things one by one, like only start with one kind of platform and then introduce others as the player progress. It’s quite hard to remember how everything works on the first few runs haha.

Overall, enjoyed playing this one, really nice work!

The fact that this was made for the GameBoy, absolutely legendary. Go and take my points!!!

The game is really engaging. I like that it has a lot of meaningful micro-decisions, like maximizing spin time, stopping spin to ram into bullets or dodge dangerous situations, risk getting hit to get combos, etc. The mechanics are simple but the dynamics they create are so cool.

Also, incredible programming feat. Unimaginably based.

This is surprisingly calming and beautiful. The kaleidoscopes are really beautiful, and there’s a certain kind of satisfaction to just watching them spin and create these intricate patterns.

It’s a shame I only discovered from the comments that there is music! I played half the game thinking there were no music. Once I turned on the volume, it made the game so much better!

Very good entry!

Glad you liked it! All the hours spent tuning movement are worth it haha

Thanks for playing!

Ok ngl this is a crazy idea lol. Really interesting take on rewinding, and opens up so many unique situations. I really dig the Hotline Miami vibes here.

I think having the player rewind death is a bit OP, a lot of times I’d just run straight into the enemy, rewind if I die, then just grab a table or something and push the enemy to walls lol. Such a broken strategy.

Overall, really unique entry, I enjoyed it. Great job!

Also I am totally playing the intended way trust me bro™️ image.png

Nice little game! From the looks of it, seems like you are just starting out on your game dev journey? If so, congrats!

While a bit rough around the edges, I can see the potential with this! There are some strategic elements from the big ultimate move, like rallying enemies before triggering the attack, killing multiple enemies. You can definitely keep going with this.

Things like screenshake, hitstop, hitflash, can sell the experience better. The audio does get kinda loud when you kill multiple enemies at once, so you should set a limit to how many sfx play at once. And, yknow, probably more spinning to win so it fits the theme!

All in all, nice work, and congrats on finishing your first game jam!

This is actually incredible. The amount of love put into this project must be insane, everything is so high quality and satisfying to experience. I did struggle to figure out some minigames, but after that it was all good. And the boss fight was really fun haha. A big Thank you to the team for this game!

Not gonna lie, the idea is very interesting and allows for some cool strategizing, but I have so much skill issues with this lol. I wish the ants were nerfed, they come in swarms and destroy my food in seconds 😭

Overall, nice work!

This is really good, and deserves way more votes that what you currently have! The mechanics are very well make, the puzzles thought out, and the aesthetics, maaaan this game does not miss.

Definitely one of the most well-rounded games I have seen in this jam!

Here’s my game! https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4716502

I’ll try yours as soon as I can!

Thanks for the feedback! Glad you had fun with the game, I worked hard for that movement system haha

I’m a bit busy now but I will try your game as soon as I can too! Thanks for playing!

Hope you enjoy my momentum platformer!

https://strayboolet.itch.io/comically-large-sword-of-the-failurebot

Glad that you liked it! Thanks for playing!

I totally did not put thrust on the goofy button to slack off on making a cooldown system 🏃‍♂️ Thanks for playing, glad you enjoyed it!

This is actually a lot of fun. The game is super stylish as well. It’s quite hard to play and probably needs more balancing for a better learning curve, but what you have is very solid. Insane for 1 week of work! Great job!

If this does not win GOTY then I’m nuking my house. Perfection. My hands are dying.

Thanks for playing! Glad you enjoyed it!

Love the goofy cutscenes and story lol. The platforming can be better using coyote time and acceleration/deceleration. Overall quite enjoyable.

Nice work!

This is such a nice little game! I love the overall aesthetics, the pixel art style is really pleasing to the eye. The puzzles are quite fun to solve too.

Done, I rated and commented at your game!

Would love to see your best damage at my game too!

Really nice twist on the tower defense genre! I love how rotating towers give them that extra layer of tactics, where you can rotate long-cooldown towers to continuously hit at an enemy. This game does have quite some variety with its towers and enemy types.

I share the sentiment with others. Add some juice, some more enemy types, and quality of life features like x2-x4 speed, and you have a pretty solid game!

Thank you for playing! I spent so much time on the combat, glad that you liked it!

Nice! Done rating your game, it’s really fun lol

Yo I actually enjoyed this a lot! So many funny little stuff that just gives me a light chuckle haha. And that HONSE 🐎🐎🐎

Also love that you can also just shoot yourself. Perfection.

Glad that you enjoyed it! Too bad I couldn’t finish the story in time, Failuregirl could not have her own whimsy like the great Manager-san. Lucky she had accomplishments still!

Thanks for playing!

Thank you! I worked hard on this one, glad you enjoyed it! 😃

Here’s how we roll:

I’ll rate everyone who comments here.

Play my game, do some big damage, and comment + screenshot the highest damage you can do.

https://strayboolet.itch.io/comically-large-sword-of-the-failurebot

If anyone comments higher damage than your screenshot, you have to rate and comment on their game!

This means the person who does the most damage will get tons of ratings! 📈📈📈 It’s all skills folks! And we get way more rates than in normal Rate 4 Rate!

I’ll go easy with this 636 😉 image.png

Yeah the controls are a bit unusual lol, glad you enjoyed the game still! Thanks for playing!

I agree the controls could be better lol, glad you still liked the movement! Thanks for playing!

My score was around 1:57 or something. Mostly because I went on the wrong path in the maze lol

I see cute anime girl, I play

I see failuregirl manager, I like

I see my wind empire, I thrive

This. This is the peak.

image.png

YOOO this is so beautiful 😭😭😭 . The environment was so well made, they had style and flavor, feels so pleasing to look at.

And that ending had me rolling haha 🦆🦆🦆🦆🦆🦆🦆

What can I say? 10/10 absolute cinema

Thanks for playing! So glad all the time tuning movement paid off!

Your team’s game was so fun too! :D

Thanks a lot for playing! It was the thing I spent the most time tuning, and glad that you liked it!

Your team’s game was so fun as well! :D

Love the approach to incremental gameplay with this one! There were so many enemy types, and I love that the game gets harder in response to the player getting stronger! It feels like trying to manage a cat-and-mouse stat chase, and I love it!

The only criticism I have is that the sword can take a while to get used to haha, and the air drag upgrade helps immensely. Overall, really nice work!