It's fun hunting around for clothes to put on the lil kobold!~
It was also nice to see some of my characters in there too~ Thank you for that btw~
I tried to play this game without reading any of the comments beforehand, and I was unable to figure out how to play.
Even after reading through the comments, I still wasn't sure whether or not I properly understood the mechanics. Sometimes I'd try to drag something and it'd work, and other times it wouldn't. I never figured out if I was missing something, or if it was just game jam jank.
If you continue this, a tutorial of some kind is an absolute necessity.
Also, this game very much expects to be played at 1080p. The UI looks like it fits for the most part, but the actual game screen start to shrink into the top lefthand corner at higher resolutions.
Consider testing the game at different resolutions and aspect ratios.
An interesting idea. I did find the movement quite clunky. Holding down a direction allows you to move really fast, however I do find it a bit awkward that you move immediately upon holding the direction you want to move, but pause for a not insignificant amount of time before you actually begin moving automatically. This pause happens every time you try to change direction and is when I got caught 99% of the time. The only way I found to avoid this delay is to spam the direction I wanted to move in.
Also I wish I was able to move diagonally.
Other than that, I think this is cool. Maybe require the guards to flash you several times in quick succession before you actually get hypnotised.
Oh, and it does seem a bit brutal that guards can keep hypnotising you while you're hypnotised.
Woah! This looks so cool! I really wish there was more to this. I'll have to keep an eye on this if you continue working on it!
All I'll say is that (at least for me on my XBOX controller) the prompt to Swap and Grab were swapped according to the button prompts, but the Eject button appears correct.
But yeah! Good game! Love how it feels, even in this early state!~
This is good fun! I'd be tempted to find someone to play this with eventually.
My only issue is with the camera. I feel like it'd work a bit better if the camera was higher up and a bit further out.
It's effectively impossible to know if you're running right at an enemy. I guess a radar could've also helped.