That final boss? I literally cheated to try to beat her and I still lost.
That's what we call, a skill issue.
People have said this before, but using the Ctrl key for crouching is problematic. Way too many web shortcuts rely on that key, making crouched movement pretty much impossible. (The most egregious issue is that to crouch move forwards on a QWERTY keyboard, you need to press Ctrl + W, which also closes the browser tab.)
This could be resolved by moving the crouch button off of the Ctrl key or by making crouching a toggle action (rather than a holding action). Of course, another way of resolving the issue would be to release a desktop version, since those web shortcuts aren't a thing there.
Hey, I just wanted to ask, when it comes to the clothes, are the bottoms and tops separate, or do I have to have both on at the same time? I only ask because they look combined here, but on a previous character you made, they were separate.
And secondly, does the male version also have the same amount of customisation options? I assume so, but you don't have a visual of that on this page.
The game is really simple, but the hacking minigame isn't bad at all, I'm not sure if being able to spam space several times in one pass was intended, but it makes for good speedrun tech lmao
The game didn't have any sound effects, but that's okay because the fans on my PC spun up to max speed while playing, making me feel like I was really in a facility!~
Oh and this wasn't a big deal, but this game was really insistent on running on my secondary monitor.
Other than that, I liked the animations!~
I'm quite amazed that something like this could even be made in RPGMaker! I don't tend to link RPGMaker and 3D together at all.
Although, the movement controls were quite jank, probably because you can only move in cardinal directions (and their diagonals), which often lead me to move in a direction that I didn't want to.
The card game part is cool though! It was very easy though.
A fun little game, if not quite easy. I like the art~
Maybe the game could've been a bit more challenging if you had to use a different terminal each time, or if the tentacles would actually cause issues that you'd need to solve on the fly.
I didn't really have a reason to go up to the higher spots since the terminals down the bottom always work and the tentacles up the top were almost always harmless because their projectiles would get blocked by the ship.
I love nonograms! Sometimes I wish there was a more defined grid here though. Also on level 4, one of the columns says that there are no black tiles on it, only for there to actually be one.
Also the hints aren't really aligned with the columns very well, so I'd sometimes have to count the hints across just to make sure I wasn't about to use the wrong hint.
All issues that could easily be fixed with a little bit more dev time.
Yeah, but Atlyss was built from the ground up to be an online game.
It's often not an easy task to just jam online into a game that was never designed for it. The developer would likely have to rewrite massive chunks of almost every gameplay related script to both; get things syncing across clients and working with more than one player.
Not to mention, Archipelagates is a singleplayer game at it's core, and just slapping online into it with no considerations given to how this could effect the actual experience would be a poor decision, so parts of the game's design would likely need to be altered too, and it appears like the dev wants to wrap up development, not extend it.
I've been playing this game with a friend quite a bit recently, and we're having fun exploring and fucking and all that, but we also like making NPCs and sharing them too.
So do you mind if I suggest a few things?
And of course, there are other things but I don't want to write an entire essay.
My only other request is to have a half pattern for the tail and genitals too. I want to make a character that is entirely two tone, but if I want it to look any good, I they can't have a dick or a tail.
But yeah, you have a good game here, and I'll very likely keep playing it for a while!~
Hey, this game is pretty fun!
I didn't encounter any of the bugs that other people were mentioning here, but I do have one suggestion.
Having the game remind you that rent is due soon would be nice. When I was playing, I was passing through the days pretty quickly, and before I knew it, I suddenly got a game over due to missing my rent.
That probably wouldn't have happened if the game let me know that I was about to lose at any point.
This still appears to be an issue. The screenshots on one of my private game pages just will not load, and I get a cloud flare error if I try to open them in another tab.
Strangely though, when I sent the page to a friend of mine (who lives on the other side of the country), the images loaded perfectly.
I know cloudflare has a bunch of servers, but does itch.io itself have a bunch of image hosting servers, and one (or a few) of them just so happens to be busted?
Your game clearly breaks the Content Creator Quality Guidelines. I am not surprised that your game got deindexed.
https://itch.io/docs/creators/quality-guidelines#adult-content-must-be-labeled