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Strawberry Fox

81
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A member registered Jan 20, 2023 · View creator page →

Creator of

Recent community posts

That final boss? I literally cheated to try to beat her and I still lost.

That's what we call, a skill issue.

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Okay, I just checked. This game saves its data with player-prefs, which means that the save data is in the windows registry. You could delete the save by deleting those registry entries, but I wouldn't recommend messing with the registry unless you know what you're doing.

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People have said this before, but using the Ctrl key for crouching is problematic. Way too many web shortcuts rely on that key, making crouched movement pretty much impossible. (The most egregious issue is that to crouch move forwards on a QWERTY keyboard, you need to press Ctrl + W, which also closes the browser tab.)

This could be resolved by moving the crouch button off of the Ctrl key or by making crouching a toggle action (rather than a holding action). Of course, another way of resolving the issue would be to release a desktop version, since those web shortcuts aren't a thing there.

Hey, I just wanted to ask, when it comes to the clothes, are the bottoms and tops separate, or do I have to have both on at the same time? I only ask because they look combined here, but on a previous character you made, they were separate.

And secondly, does the male version also have the same amount of customisation options? I assume so, but you don't have a visual of that on this page.

I host a game jam, and almost every single game submitted to it is getting spammed with these links. Can't wait until itch.io actually does something about it.

The game is really simple, but the hacking minigame isn't bad at all, I'm not sure if being able to spam space several times in one pass was intended, but it makes for good speedrun tech lmao

The game didn't have any sound effects, but that's okay because the fans on my PC spun up to max speed while playing, making me feel like I was really in a facility!~

Oh and this wasn't a big deal, but this game was really insistent on running on my secondary monitor.

Other than that, I liked the animations!~

Hubris is a core part of game development!~

A nice little adventure game! I like the animations in the sex scenes!

This is actually a really good game! I know you've said that this will probably remain a prototype, but if you ever change your mind, I'd love to see what you make of it!~

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Holy! Do not click any of those links in the comments! Downvote, Report and Block!

Edit: The comments appear to be dealt with, but my advice still stands. Annihilate on sight!

Took me a second to figure out what I was supposed to do, but without spoiling the gameplay, it was good~ I also really like the animation!

A nice little story~ I ended up getting Ending D.

People posting scam/virus links in game comments are unfortunately quite common nowadays.

I'm quite amazed that something like this could even be made in RPGMaker! I don't tend to link RPGMaker and 3D together at all.

Although, the movement controls were quite jank, probably because you can only move in cardinal directions (and their diagonals), which often lead me to move in a direction that I didn't want to.

The card game part is cool though! It was very easy though.

A very simple premise that definitely needs some work, but I can see this game being very good once you have a proper gameplay loop in!~

A fun little game, if not quite easy. I like the art~

Maybe the game could've been a bit more challenging if you had to use a different terminal each time, or if the tentacles would actually cause issues that you'd need to solve on the fly.

I didn't really have a reason to go up to the higher spots since the terminals down the bottom always work and the tentacles up the top were almost always harmless because their projectiles would get blocked by the ship.

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I love nonograms! Sometimes I wish there was a more defined grid here though. Also on level 4, one of the columns says that there are no black tiles on it, only for there to actually be one.

Also the hints aren't really aligned with the columns very well, so I'd sometimes have to count the hints across just to make sure I wasn't about to use the wrong hint.

All issues that could easily be fixed with a little bit more dev time.

That looks good to me!~ Your entry has been requalified!~

Okay, so I see that you updated the release date in the game's description to the 31st of August, however, the "More Information" section does still say that the game releases on the 1st of September, and ultimately that takes precedence.

Make sure to change that too.

If it's before the submission period ends, I'll allow it.

Sorry. I can't allow this entry because it won't be released until after the submission period is over.
Entries need to be completed during the submission period.

Now, we may end up extending the submission period, and if that happens I will requalify your submission.

I've spotted that some people are confused about how to do the sex minigame.

Just press Z as the circle completely collapses.

Uh..? I'm not sure you know what a blindfold is supposed to do.

Yeah, but Atlyss was built from the ground up to be an online game.

It's often not an easy task to just jam online into a game that was never designed for it. The developer would likely have to rewrite massive chunks of almost every gameplay related script to both; get things syncing across clients and working with more than one player.

Not to mention, Archipelagates is a singleplayer game at it's core, and just slapping online into it with no considerations given to how this could effect the actual experience would be a poor decision, so parts of the game's design would likely need to be altered too, and it appears like the dev wants to wrap up development, not extend it.

I've been playing this game with a friend quite a bit recently, and we're having fun exploring and fucking and all that, but we also like making NPCs and sharing them too.

So do you mind if I suggest a few things?

  • I'm not sure if there is a way to edit an NPC after they've been created. That'd be convenient, in the off chance that more customisation options become available later, or if you did what I did, and accidentally make an NPC way too hard to get.
  • A way to easily identify NPCs in the Manage NPCs menu. I see lots of NPCs that I really like and others that I wish I'd see a little less, but unfortunately there's no easy way to link a face to a name.
  • If at all possible, an easier way to share NPCs would be great. Having to shuffle through the appdata folder is a bit tedious.

And of course, there are other things but I don't want to write an entire essay.
My only other request is to have a half pattern for the tail and genitals too. I want to make a character that is entirely two tone, but if I want it to look any good, I they can't have a dick or a tail.

But yeah, you have a good game here, and I'll very likely keep playing it for a while!~

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Hey, this game is pretty fun!

I didn't encounter any of the bugs that other people were mentioning here, but I do have one suggestion.

Having the game remind you that rent is due soon would be nice. When I was playing, I was passing through the days pretty quickly, and before I knew it, I suddenly got a game over due to missing my rent.

That probably wouldn't have happened if the game let me know that I was about to lose at any point.

This was actually a lot of fun, although for some reason, the mouse didn't make the camera move until I restarted the game, and the blindfold effect appeared to break at the end of the last level, although I can not be completely sure it wasn't a deliberate decision.

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This still appears to be an issue. The screenshots on one of my private game pages just will not load, and I get a cloud flare error if I try to open them in another tab.

Strangely though, when I sent the page to a friend of mine (who lives on the other side of the country), the images loaded perfectly.

I know cloudflare has a bunch of servers, but does itch.io itself have a bunch of image hosting servers, and one (or a few) of them just so happens to be busted?

The developers themselves would need to provide a way.

Your game clearly breaks the Content Creator Quality Guidelines. I am not surprised that your game got deindexed.
https://itch.io/docs/creators/quality-guidelines#adult-content-must-be-labeled

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It's fun hunting around for clothes to put on the lil kobold!~

It was also nice to see some of my characters in there too~ Thank you for that btw~

I call this one; "Needs to move really fucking fast and may have forgotten something. Oh yeah! The helmet!"

Lots of fun! While the Allure elixir and Accelerant elixir are strictly required to be able to play, I wish the third elixir type was randomized. The third elixir type you start with just ended up being my "elixir I swap out for other elixirs" Elixir.

This game was quite fun! I could honestly see myself coming back.

I lost on my first run, but my second run was more of a breeze.
Consider adding harder creatures or even more bosses if you end up working on this more!~

From what I gleamed in my playthrough;

  • Thrusting happens when you click,
  • Pounding happens when you hold,
  • Plapping happens every time your dick goes in. (So both Thrusting and Pounding cause Plaps)

Oh fuck, this was good! More please!~

Ultimately the spin-out state was supposed to be a bad thing, meant to kick in when you're pushing your luck and throw you way off course, but lots of players seem to have gotten the hang of it.

I'll very likely rework how it works when I rework the player movement.

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The game works now! :D

I managed to get a score of 2434!

Finally got around to setting up the web version! That was easier than I anticipated.

Yeah, I agree, the start of the game is really slow. Due to how spawning is set up, I wasn't entirely sure how to speed up the beginning without entirely messing up the balancing.

And yeah, gotta figure out the web export.